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Rendering

Materials, Textures, Shaders, Particles, Post Processing effects and many more


1222 topics in this forum

  1. imagedds.py

    • 1 reply
    • 615 views
  2. [SOLVED] Length-flat particles

    • 1 reply
    • 613 views
  3. Reflection not smooth while camera movement

    • 1 reply
    • 611 views
  4. Deferred lighting

    • 1 reply
    • 610 views
  5. Transparent Shadows...

    • 4 replies
    • 610 views
  6. Custom material mask bit

    • 6 replies
    • 610 views
    • 2 replies
    • 609 views
  7. Translucent shadows

    • 1 reply
    • 609 views
  8. How to implement "flat shaded" material?

    • 0 replies
    • 609 views
  9. Baking light maps

    • 1 reply
    • 608 views
  10. [SOLVED] Material editor problem.

    • 1 reply
    • 607 views
    • 1 reply
    • 607 views
  11. [SOLVED] post effects on lines

    • 1 reply
    • 607 views
    • 1 reply
    • 606 views
  12. Can dynamic GI Update?

    • 1 reply
    • 606 views
  13. Particle system editor suggestions

    • 1 reply
    • 604 views
  14. Near/Far Clipping Planes

    • 1 reply
    • 604 views
  15. [SOLVED] Lock frame rate.

    • 1 reply
    • 604 views
    • 1 reply
    • 603 views
  16. [SOLVED] Terrain Specularity

    • 1 reply
    • 601 views
    • 1 reply
    • 600 views
    • 4 replies
    • 600 views
  17. getProceduralTextureImage (CPU->GPU->CPU) sample

    • 1 reply
    • 599 views
  18. deferred color pass still useful?

    • 1 reply
    • 597 views
    • 1 reply
    • 596 views
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