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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

WorldSector Class

Inherits:Node

Creates a box-shaped sector. When the player is inside of it, everything outside its volume is culled. If a surface is even partly outside the sector, it is culled as well.

WorldSector Class

Members


static WorldSector(vec3 dimensions)

Constructor. Creates a new world sector with given dimensions.

Arguments

  • vec3 dimensions - Dimensions of the new world sector. If negative values are provided, 0 will be used instead of them.

WorldSector cast(Node node)

Casts a WorldSector out of the Node instance.

Arguments

  • Node node - Node instance.

Return value

WorldSector instance.

Node getNode(int id)

Returns a specified node contained in the world sector.

Arguments

  • int id - Number of the node in range from 0 to the total number of nodes.

Return value

Specified node.

Node getNode()

Returns a specified node contained in the world sector.

Return value

Specified node.

int getNumNodes()

Returns the number of nodes contained in the world sector.

Return value

Number of nodes.

int getNumWorldPortals()

Returns the number of world portals adjacent to the world sector.

Return value

Number of portals.

void setSize(vec3 size)

Updates the current dimensions of the world sector.

Arguments

  • vec3 size - Dimensions of the world sector. If negative values are provided, 0 will be used instead of them.

vec3 getSize()

Returns the current dimensions of the world sector.

Return value

Current dimensions.

WorldPortal getWorldPortal(int id)

Returns a specified world portal adjacent to the world sector.

Arguments

  • int id - Number of the portal in range from 0 to the total number of portals.

Return value

Specified portal.

int type()

Last update: 2017-07-03
Build: ()