engine.app Functions
This class contains functions to control the Unigine application graphic context, which includes:
- Update parameters.
- Events of the controls (keyboard, mouse).
- FPS.
- Window parameters (height, width, name, etc.).
App Class
Members
int engine.app.isActive()
Returns the value indicating if the current application is active.The sounds will be automatically disabled, if the application is not active.
Return value
1 if application is active; otherwise - 0.void engine.app.setButtonPressFunc(int ( * func)(int button) )
Application event which is called on button press. The engine will stop event processing if the event function Returns 1.Arguments
- int ( * func)(int button) - Event function pointer.
void engine.app.setButtonReleaseFunc(int ( * func)(int button) )
Application event which is called on button release. The engine will stop event processing if the event function Returns 1.Arguments
- int ( * func)(int button) - Event function pointer.
void engine.app.setClipboard(string str)
Updates the contents of the system clipboard.Arguments
- string str - Contents to set.
string engine.app.getClipboard()
Retrieves the contents of the system clipboard.Return value
Contents of the system clipboard.void * engine.app.getD3D11Context()
Returns a pointer to the existing ID3D11DeviceContext interface.void * engine.app.getD3D11Device()
Returns a pointer to the existing ID3D11Device interface.int engine.app.isD3D11Initialized()
Returns the status of the Direct3D11 render.Return value
1 if the render is initialized; otherwise, 0.int engine.app.isDone()
Returns a value indicating if the application is closed.Return value
1 if the application is closed; otherwise, 0.void engine.app.setFilter(float filter)
Filters the FPS counter value. By the value of 0, filtering is disabled and the current FPS value is always shown. The default is 0.9 (10 percent of the current FPS is taken into account).Arguments
- float filter - Filter in range [0;1).
int engine.app.getFlags()
Returns the current video mode flags.Return value
Video mode flags: DESTROY, RESIZABLE, FULSCREEN, etc. For full list of available flags see App:: Enumeration at the end of the article.float engine.app.getFps()
Returns a value of the application FPS counter.Return value
FPS counter value.float engine.app.getFTime()
Returns time spent between a previous update and a current one.Return value
Frame duration.int engine.app.setGamma(float gamma)
Sets the gamma correction value.Arguments
- float gamma - Gamma correction value. If the 1.0f value is provided, no gamma correction is applied.
Return value
1 if the gamma correction value is set successfully; otherwise, 0.int engine.app.isGLInitialized()
Returns the status of the OpenGL renderer.Return value
1 if the OpenGL render is initialized; otherwise, 0.void * engine.app.getHandle()
Returns a pointer to the application handle.Return value
Pointer to the application handle.void engine.app.setHeight(int value)
Sets the new application window height.Arguments
- int value - Application window height, in pixels.
int engine.app.getHeight()
Returns the current application window height.Return value
Current application window height, in pixels.float engine.app.getIFps()
Returns an inverse value of the application FPS counter.Return value
Inverse value of the application FPS counter (1/FPS).string engine.app.getKeyName(int key)
Returns a name of a given key.Arguments
- int key - Key in one of the following formats:
- Character format (for example, 'a')
- Standard ASCII key code (for example, 97)
- One of APP_KEY_* variables
Return value
Key name.void engine.app.setKeyPressFunc(int ( * func)(unsigned int key) )
Application event which is called on key press. The engine will stop event processing if the event function returns 1.Arguments
- int ( * func)(unsigned int key) - Event function pointer.
void engine.app.setKeyPressUnicodeFunc(int ( * func)(unsigned int key) )
Application event which is called on unicode key press. The engine will stop event processing if the event function returns 1.Arguments
- int ( * func)(unsigned int key) - Event function pointer.
void engine.app.setKeyReleaseFunc(int ( * func)(unsigned int key) )
Application event which is called on key release. The engine will stop event processing if the event function returns 1.Arguments
- int ( * func)(unsigned int key) - Event function pointer.
void engine.app.setKeyState(int key, int state)
Simulates pressing or unpressing of the specified keys.Arguments
- int key - Keys to change state (any of APP_KEY_* variables).
- int state - 1 to press the key; 0 otherwise.
int engine.app.getKeyState(int key)
Returns the keyboard key state.Arguments
- int key - Key in one of the following formats:
- Character format (for example, 'a')
- Standard ASCII key code (for example, 97)
- One of APP_KEY_* variables
Return value
1 if the key is pressed; otherwise, 0.void engine.app.setMouse(int x, int y)
Sets the mouse pointer to a specified position in the coordinate system of the application window.Arguments
- int x - X coordinate of the mouse pointer.
- int y - Y coordinate of the mouse pointer.
void engine.app.setMouseAxis(int axis, int value)
Sets the mouse position delta along the specified axis.Arguments
- int axis - Mouse axis. Possible values are APP_AXIS_X, APP_AXIS_Y.
- int value - Mouse axis delta, integer value.
int engine.app.getMouseAxis(int axis)
Returns the current mouse position delta along the specified axis.Arguments
- int axis - Mouse axis. Possible values are APP_AXIS_X, APP_AXIS_Y.
Return value
Mouse axis delta regarding the last mouse axis position, integer value.void engine.app.setMouseButton(int arg1)
Simulates pressing of the specified mouse buttons.Arguments
- int arg1 - Mouse buttons to be pressed (any of APP_BUTTON_* variables).
int engine.app.getMouseButton()
Returns the current states of all mouse buttons. Each bit of the returned bit mask will specify the state of the buttons in the following order:- APP_BUTTON_LEFT = 1 << 0
- APP_BUTTON_MIDDLE
- APP_BUTTON_RIGHT
- APP_BUTTON_DCLICK
- APP_BUTTON_AUX_0
- APP_BUTTON_AUX_1
- APP_BUTTON_AUX_2
- APP_BUTTON_AUX_3
Return value
Current states of all mouse buttons.string engine.app.getMouseButtonName(int button)
Returns a name of a given button.Arguments
- int button - Button (one of APP_BUTTON_* variables).
Return value
Button name.int engine.app.getMouseButtonState(int button)
Returns a button state.Arguments
- int button - Button (one of APP_BUTTON_* variables).
Return value
1 if at least one of the buttons is pressed; otherwise, 0.void engine.app.setMouseGrab(int arg1)
Sets a value indicating if the mouse pointer is bound to the application window.Arguments
- int arg1 - Positive integer if the mouse pointer cannot leave the application window; otherwise, 0.
int engine.app.getMouseGrab()
Returns a value indicating if the mouse pointer is bound to the application window.Return value
1 if the mouse pointer cannot leave the application window; otherwise, 0.void engine.app.setMouseShow(int arg1)
Sets a value indicating if the OS mouse pointer should be displayed.Arguments
- int arg1 - Positive integer if the OS mouse pointer should be displayed; otherwise, 0.
int engine.app.getMouseShow()
Returns a value indicating if the OS mouse pointer is displayed.Return value
1 if the OS mouse pointer is displayed; otherwise, 0.int engine.app.getMouseX()
Returns the current X coordinate of the mouse pointer in the coordinate system of the application window.Return value
X coordinate of the mouse pointer.int engine.app.getMouseY()
Returns the current Y coordinate of the mouse pointer in the coordinate system of the application window.Return value
Y coordinate of the mouse pointer.string engine.app.getName()
Returns a name of the graphics API used for application rendering.Return value
Returns "opengl" for OpenGL, "opengles" for OpenGL ES, "direct3d11" for DirectX 11 or NULL if no graphics API is used for application rendering.int engine.app.isNULLInitialized()
Returns a value indicating whether the NULL renderer is initialized.Return value
1 is the renderer is initialized; otherwise, 0.int engine.app.getNumTouches()
Returns the number of touches. The maximum number of touches is 16.Return value
Number of touches.int engine.app.setPosition(int x, int y)
Sets the window position.Arguments
- int x - X coordinate of the upper-left corner of the window.
- int y - Y coordinate of the upper-left corner of the window.
Return value
1 if the position of the window is set successfully; otherwise, 0.int engine.app.getPositionX()
Returns the X coordinate of the upper-left corner of the window.Return value
X coordinate of the upper-left corner.int engine.app.getPositionY()
Returns the Y coordinate of the upper-left corner of the window.Return value
Y coordinate of the upper-left corner.int engine.app.setTitle(string title)
Sets a title for the application window.Arguments
- string title - Title to set.
Return value
1 if the title is set successfully; otherwise, 0.int engine.app.getTouchX(int touch)
Returns the X coordinate of the touch in the coordinate system of the application window.Arguments
- int touch - Number of the touch.
Return value
X coordinate of the touch.int engine.app.getTouchY(int touch)
Returns the Y coordinate of the touch in the coordinate system of the application window.Arguments
- int touch - Number of the touch.
Return value
Y coordinate of the touch.int engine.app.setUpdate(int update)
Sets the value indicating whether the application is updated when the window is hidden.Arguments
- int update - Positive integer if the application should update if the window is hidden; otherwise, 0.
Return value
1 if the window update mode is set successfully; otherwise, 0.int engine.app.getUpdate()
Returns the current window update mode (i.e. a value indicating whether the application is updated when the window is hidden).Return value
1 if the update cycle is constantly repeated; otherwise, 0.int engine.app.setVideoMode(int width, int height, int flags = 0, int refresh = 0)
Sets a video mode and initializes application.Arguments
- int width - Video width in pixels.
- int height - Video height in pixels.
- int flags - Video mode flags: DESTROY, RESIZABLE, FULLSCREEN, etc.
- int refresh - Force refresh rate in Hz; if 0 is provided, default refresh rate is used.
Return value
1 if the video mode is set successfully and the application is also initialized successfully; otherwise, 0.string engine.app.getVideoModeName()
Returns the name of the current video mode.Return value
Returns the name of the current video mode.void engine.app.setWidth(int value)
Sets the new width of the application window.Arguments
- int value - Window width, in pixels.
int engine.app.getWidth()
Returns the current application window width.Return value
Window width, in pixels.void engine.app.buttonPress(int button)
Application notifies the engine that a mouse button is pressed.Arguments
- int button - Button ID. Possible values are BUTTON_LEFT, BUTTON_RIGHT, etc. For full list of the values see App:: Enumeration at the end of the article.
void engine.app.buttonRelease(int button)
Application notifies the engine that a mouse button is released.Arguments
- int button - Button ID. Possible values are BUTTON_LEFT, BUTTON_RIGHT, etc. For full list of the values see App:: Enumeration at the end of the article.
int engine.app.clearKeyState(int key)
Returns a key state and clears it to 0 (not pressed). This function allows to return key state only once even if it is kept pressed over several frames.Arguments
- int key - Key in one of the following formats:
- Character format (for example, 'a')
- Standard ASCII key code (for example, 97)
- One of APP_KEY_* variables
Return value
1 if the key is pressed, and this function was not called previously in the current frame; otherwise, 0.int engine.app.clearMouseAxis(int axis)
Returns the current mouse axis position delta and clears it to 0.Arguments
- int axis - Mouse axis. Possible values are APP_AXIS_X, APP_AXIS_Y.
Return value
Mouse axis delta regarding the last mouse axis position, integer value.int engine.app.clearMouseButtonState(int button)
Returns a button state and clears it to 0 (not pressed). This function allows to return button state only once even if it is kept pressed over several frames.Arguments
- int button - Button (one of APP_BUTTON_* variables).
Return value
1 if at least one of the buttons is pressed, and this function was not called previously in the current frame; otherwise, 0.void engine.app.destroy()
Application requests the engine to destroy.int engine.app.dialogMessage(string title, string str, string flags = 0)
Creates a system modal message dialog. Since the dialog is modal, all other actions are stopped until this function returns a value.If you don't specify flags, the Oc combination will be used by default.
Arguments
- string title - Title of the dialog window.
- string str - Content of the dialog window.
- string flags - Dialog window flags. The argument accepts a string with names of buttons.
The following combinations are available:
- Oc or oC - OK, Cancel.
- Yn or yN - Yes, No
- ynC, yNc or Ync - Yes, No, Cancel
If you send any other combination, only the OK button will appear in the window.The uppercase letter indicates which button will be in focus.
Return value
The function returns one of the following values:- 1 if the OK button has been pressed.
- 2 if the Yes button has been pressed.
- -1 if the No button has been pressed.
- 0 if the Cancel button has been pressed.
void engine.app.doRender()
The engine requests to call render() function. Application can ignore this request if it handles the main loop by itself.void engine.app.doSwap()
The engine requests to call swap() function. Application can ignore this request if it handles the main loop by itself.void engine.app.doUpdate()
The engine requests to call update() function. Application can ignore this request if it handles the main loop by itself.void engine.app.exit()
The engine requests to exit the application.int engine.app.initD3D11(void * adapter, void * device, void * context)
Initializes the Direct3D11 render. This function should be called when the Direct3D11 device is ready for rendering.Arguments
- void * adapter - Pointer to the IDXGIAdapter interface.
- void * device - Pointer to the ID3D11Device interface.
- void * context - Pointer to ID3D11DeviceContext interface.
Return value
1 if the Direct3D11 render is initialized successfully; otherwise, 0.int engine.app.initGL()
Initializes the OpenGL render. This function should be called when OpenGL context is created.Return value
1 if the render is initialized successfully; otherwise, 0.int engine.app.initNULL()
Initializes the NULL renderer: nothing is rendered onto the screen. This mode is used, for example, for servers in case of playing over the network.Return value
1 is the renderer is initialized successfully; otherwise, 0.void engine.app.keyPress(unsigned int key)
Application notifies the engine that a key on a keyboard is pressed.Arguments
- unsigned int key - Key ID. Possible values can be in range [0;255], which are standard ASCII code symbols, or in range [KEY_ESC;KEY_NUM], which are used for control buttons. For full list of control button see App:: Enumeration at the end of the article.
void engine.app.keyPressUnicode(unsigned int key)
Application notifies the engine that a key is pressed.Arguments
- unsigned int key - Unicode symbol ID.
void engine.app.keyRelease(unsigned int key)
Application notifies the engine that a key on a keyboard is released.Arguments
- unsigned int key - Key ID. Possible values can be in range [0;255], which are standard ASCII code symbols, or in range [KEY_ESC;KEY_NUM], which are used for control buttons. For full list of control button see App:: Enumeration at the end of the article.
void engine.app.render()
Application requests the engine to render.int engine.app.restoreVideoMode()
Restores the video mode of the operating system.Return value
1 if the video mode is restored successfully; otherwise, 0.int engine.app.shutdownD3D11()
Shuts down the Direct3D11 render. This function should be called when the Direct3D11 device is released.Return value
1 if the Direct3D11 render is shut down successfully; otherwise, 0.int engine.app.shutdownGL()
Shuts down the OpenGL render. This function should be called when OpenGL context is destroyed.Return value
1 if the render is shut down successfully; otherwise, 0.int engine.app.shutdownNULL()
Shuts down the NULL renderer.Return value
1 is the renderer is shut down successfully; otherwise, 0.void engine.app.startFps()
Starts the FPS counter if it was stopped.Number of calls to this function should correspond to the number of calls to the engine.app.stopFps() function.
void engine.app.stopFps()
Stops the FPS counter.Number of calls to this function should correspond to the number of calls to the engine.app.startFps() function.
void engine.app.swap()
Application requests the engine to swap.void engine.app.update()
Application requests the engine to update.void engine.app.updateFps()
Updates all FPS statistics.int APP_AXIS_X
Description
A mouse wheel is scrolled horizontally (along the X axis; a horizontal mouse wheel is required).int APP_AXIS_Y
Description
A mouse wheel is scrolled vertically (along the Y axis; a vertical mouse wheel is used).int APP_BREAK_ON_ERROR
Description
Break if an error occurs.int APP_BUTTON_AUX_0
Description
A detected activity of the first auxiliary mouse button.int APP_BUTTON_AUX_1
Description
Detected activity belongs to the second auxiliary mouse button.int APP_BUTTON_AUX_2
Description
Detected activity belongs to the third auxiliary mouse button.int APP_BUTTON_AUX_3
Description
Detected activity belongs to the fourth auxiliary mouse button.int APP_BUTTON_DCLICK
Description
A mouse button is double-clicked.int APP_BUTTON_LEFT
Description
Detected activity belongs to the left mouse button.int APP_BUTTON_MIDDLE
Description
Detected activity belongs to the middle mouse button (scrolling wheel).int APP_BUTTON_RIGHT
Description
Detected activity belongs to the right mouse button.int APP_DEBUG_CONTEXT
Description
A debug context is enabled.int APP_DESTROY
Description
A fullscreen mode is destroyed.int APP_FULLSCREEN
Description
A fullscreen mode.int APP_FULLWINDOW
Description
A full window mode.int APP_KEY_ALT
Description
The ALT key is pressed.int APP_KEY_BACKSPACE
Description
The Backspace key is pressed.int APP_KEY_CAPS
Description
The Caps Lock key is pressed.int APP_KEY_CMD
Description
The Command key is pressed (for OS X).int APP_KEY_CTRL
Description
The Ctrl key is pressed.int APP_KEY_DELETE
Description
The Delete key is pressed.int APP_KEY_DOWN
Description
The Down Arrow key is pressed.int APP_KEY_END
Description
The End key is pressed.int APP_KEY_ESC
Description
The Esc key is pressed.int APP_KEY_F1
Description
The F1 key is pressed.int APP_KEY_F10
Description
The F10 key is pressed.int APP_KEY_F11
Description
The F11 key is pressed.int APP_KEY_F12
Description
The F12 key is pressed.int APP_KEY_F2
Description
The F2 key is pressed.int APP_KEY_F3
Description
The F3 key is pressed.int APP_KEY_F4
Description
The F4 key is pressed.int APP_KEY_F5
Description
The F5 key is pressed.int APP_KEY_F6
Description
The F6 key is pressed.int APP_KEY_F7
Description
The F7 key is pressed.int APP_KEY_F8
Description
The F8 key is pressed.int APP_KEY_F9
Description
The F9 key is pressed.int APP_KEY_HOME
Description
The Home key is pressed.int APP_KEY_INSERT
Description
The Insert key is pressed.int APP_KEY_LEFT
Description
The Left Arrow key is pressed.int APP_KEY_NUM
Description
The Num Lock key is pressed.int APP_KEY_PGDOWN
Description
The Page Down key is pressed.int APP_KEY_PGUP
Description
The Page Up key is pressed.int APP_KEY_RETURN
Description
The Enter (Return) key is pressed.int APP_KEY_RIGHT
Description
The Right Arrow key is pressed.int APP_KEY_SCROLL
Description
The Scroll Lock key is pressed.int APP_KEY_SHIFT
Description
The Shift key is pressed.int APP_KEY_TAB
Description
The Tab key is pressed.int APP_KEY_UP
Description
The Page Up key is pressed.int APP_NUM_AXES
Description
Number of axes, along which a mouse wheel can be scrolled.int APP_NUM_KEYS
Description
Detected number of keyboard keys.int APP_NUM_TOUCHES
Description
The number of the deteched touches (for touch-screen controls).int APP_RESIZABLE
Description
A resizable window.int APP_VSYNC
Description
Vertical syncronization.Last update: 2017-07-03
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