NodeLayer Class
Inherits: | Node |
A layer node is a zero-sized node that has no visual representation and enables to save all its child nodes into a separate .node file. Layer nodes should be used to split the world into several logical parts and save each of them in a .node file so that each layer and its child nodes can be edited without affecting the source .world file.
See Also
- Article on Layer
NodeLayer Class
Members
static NodeLayer(string name)
Constructor. Creates a node layer with specified file name to store it.Arguments
- string name - Name of the layer.
NodeLayer cast(Node node)
Casts a NodeLayer out of the Node instance.Arguments
- Node node - Node instance.
Return value
NodeLayer instance.void setNodeName(string name)
Updates the name of the node layer.Arguments
- string name - Name of the layer.
string getNodeName()
Returns the name of the node layer.Return value
The name of the layer.int type()
Returns the type of the node.Return value
NodeLayer type identifier.Last update: 2017-07-03
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