Unigine.TextureCurve Class
Interface for handling curve textures. This class lets the user store 2d curves in a form of a texture (convert vectors to raster data).
Curve textures can be used for color variation in the particles_base material of Particle Systems or in other custom materials.
You can set up to 4 channels for the curve texture.
TextureCurve Class
Properties
Texture Texture#
The Pointer to the texture.
int NumChannels#
The number of channels.
int Resolution#
The Texture width resolution.
int Flags#
The Texture flags.
bool IsDefaultAll#
The true if the values of all curve channels are the default ones set via setDefaultCurve, otherwise false.
Members
TextureCurve ( int num_channels, int resolution, int flags ) #
Sets resolution, number of channels and texture flags for this TextureCurve instance. The pointer to the curve texture is set to null and curves are marked for an update.Arguments
- int num_channels - Number of texture channels.
- int resolution - Width resolution of the curve texture.
- int flags - Texture flags.
TextureCurve ( TextureCurve texture_curve ) #
Curve texture constructor. Creates a new curve texture by copying a given source curve texture.Arguments
- TextureCurve texture_curve - Pointer to a new curve texture.
TextureCurve ( ) #
void ReleaseTexture ( ) #
Deletes the texture and its pointer.void Copy ( TextureCurve src_texture_curve ) #
Copies the curves data of a source texture to the texture.Arguments
- TextureCurve src_texture_curve - Source curve texture.
TextureCurve Clone ( ) #
Duplicates the curve texture and returns a pointer to the copy.Curve2d GetCurve ( int channel ) #
Returns a pointer to the Curve2d for the specified channel.Arguments
- int channel - Required channel.
Return value
Pointer to a Curve2d object.IntPtr AddChangedCallback ( ChangedDelegate func ) #
Adds a callback function to be called on changing the curve texture. The signature of the changed callback function must be as follows:void changed_callback_function_name();
You can set a callback function as follows:
AddChangedCallback(() => changed_callback_function_name());
Arguments
- ChangedDelegate func - Callback function with the following signature: void ChangedDelegate()
Return value
ID of the last added changed callback, if the callback was added successfully; otherwise, nullptr. This ID can be used to remove this callback when necessary.bool RemoveChangedCallback ( IntPtr id ) #
Removes the specified callback from the list of changed callbacks.Arguments
- IntPtr id - Changed callback ID obtained when adding it.
Return value
True if the changed callback with the given ID was removed successfully; otherwise false.void ClearChangedCallbacks ( ) #
Clears all added changed callbacks.void SetDefaultCurve ( int channel, Curve2d default_curve ) #
Resets a curve for the given channel to a default one.Arguments
- int channel - R, G, B, or A channel set by the corresponding value from 0 to 3.
- Curve2d default_curve - A curve to be used as the default one.
bool IsDefault ( int channel ) #
Returns a value indicating if the value of the given curve channel is the default one which was previously set via setDefaultCurve.Arguments
- int channel - R, G, B, or A channel set by the corresponding value from 0 to 3.
Return value
true if the curve value is the default one set via setDefaultCurve, otherwise false.bool IsDefaultAll ( ) #
Returns a value indicating if the values of all curve channels are the default ones which were previously set via setDefaultCurve.Return value
true if the values of all curve channels are the default ones set via setDefaultCurve, otherwise false.void Save ( Xml xml ) #
Saves the texture curve into the given Xml.Arguments
- Xml xml - An Xml node.
void Load ( Xml xml ) #
Loads the texture curve from the given Xml.Arguments
- Xml xml - An Xml node.
void SaveState ( Stream stream ) #
Saves the state of the texture curve into a binary stream.Example using SaveState() and RestoreState() methods:
// initialize a node and set its state
//...//
// save state
Blob blob_state = new Blob();
curve.SaveState(blob_state);
// change the node state
//...//
// restore state
blob_state.SeekSet(0); // returning the carriage to the start of the blob
curve.RestoreState(blob_state);
Arguments
- Stream stream - The stream to save the texture curve state data.
void RestoreState ( Stream stream ) #
Restores the state of the texture curve from the binary stream.Example using SaveState() and RestoreState() methods:
// initialize a node and set its state
//...//
// save state
Blob blob_state = new Blob();
curve.SaveState(blob_state);
// change the node state
//...//
// restore state
blob_state.SeekSet(0); // returning the carriage to the start of the blob
curve.RestoreState(blob_state);
Arguments
- Stream stream - The stream that stores the texture curve state data.
Last update:
2021-12-13
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