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Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Unigine::Math::ivec3 Struct

Header: #include <UnigineMathLibIVec3.h>

This class represents a vector of 3 integer components.

Warning
Do not use the fourth component in the structure (align) as it may be implicitly changed by the structure’s operations.

ivec3 Class

Members


ivec3 ( const __m128i& v ) #

Constructor. Initializes the vector using a given 128-bit variable as a source.
Notice
We do not recommend to use this method unless you have a clear understanding of SSE2.

Arguments

  • const __m128i& v - 128-bit variable

ivec3 ( ) #

Default constructor. Produces a zero vector.

ivec3 ( const ivec3& v ) #

Constructor. Initializes the vector by copying a given source vector.

Arguments

  • const ivec3& v - Source vector.

ivec3 ( int x, int y, int z ) #

Constructor. Initializes the vector using given integer values.

Arguments

  • int x - X component of the vector.
  • int y - Y component of the vector.
  • int z - Z component of the vector.

Examples

Source code (UnigineScript)
ivec2(2, 3, 4);
/*
Creates a vector (2, 3, 4)
*/

explicit ivec3 ( int v ) #

Constructor. Initializes the vector using a given scalar value: x=v, y=v, z=v.

Arguments

  • int v - Scalar value.

explicit ivec3 ( const vec3& v ) #

Constructor. Initializes the vector using a given vec3 source vector.

Arguments

  • const vec3& v - Source vector.

explicit ivec3 ( const dvec3& v ) #

Constructor. Initializes the vector using a given dvec3 source vector.

Arguments

  • const dvec3& v - Source vector.

explicit ivec3 ( const int* v ) #

Constructor. Initializes the vector using a given pointer to the array of integer elements: x=v[0], y=v[1], z=v[2].

Arguments

  • const int* v - Pointer to the array of integer elements.

ivec3 ( const ivec4& v ) #

Constructor. Initializes the vector using a given ivec4 source vector.

Arguments

  • const ivec4& v - Source vector.

ivec3 ( const ivec2& xy, int z ) #

Arguments

  • const ivec2& xy
  • int z

ivec3 & abs ( ) #

Returns the absolute values of the vector components.

Return value

Vector with absolute values.

void set ( int x_, int y_, int z_ ) #

Sets the vector by components.

Arguments

  • int x_ - X component of the vector.
  • int y_ - Y component of the vector.
  • int z_ - Z component of the vector.

void set ( const int* val ) #

Sets the vector using the array of integer elements: x=val[0], y=val[1], z=val[2].

Arguments

  • const int* val - Pointer to the array of integer elements.

void set ( const ivec3& val ) #

Sets the vector equal to the specified source vector.

Arguments

  • const ivec3& val - Source vector.

void set ( int val ) #

Sets the vector components equal to specified scalar value: x=val, y=val, z=val.

Arguments

  • int val - Scalar.

int * get ( ) #

Returns the pointer to the vector.

Return value

Pointer to the vector.

const int * get ( ) const#

Returns the constant pointer to the vector.

Return value

Pointer to the vector.

void get ( int* val ) const#

Gets the vector: val[0]=x, val[1]=y, val[2]=z.

Arguments

  • int* val - Pointer to the array of integer elements.

int length2 ( ) const#

Returns the squared length of the vector.

Return value

Squared length of the vector.

const int * operator const int * ( ) const#

Performs type conversion to const int *.

const void * operator const void * ( ) const#

Performs type conversion to const void *.

int * operator int * ( ) #

Performs type conversion to int *.

void * operator void * ( ) #

Performs type conversion to void *.

ivec3 & operator*= ( int v ) #

Performs scalar multiplication.

Arguments

  • int v - Scalar value.

Return value

Resulting vector.

ivec3 & operator*= ( const ivec3& v ) #

Performs vector multiplication.

Arguments

  • const ivec3& v - Vector.

Return value

Resulting vector.

ivec3 & operator+= ( const ivec3& v ) #

Performs vector addition.

Arguments

  • const ivec3& v - Vector.

Return value

Resulting vector.

ivec3 operator- ( ) const#

Performs vector negation.

Return value

Resulting vector.

ivec3 & operator-= ( const ivec3& v ) #

Performs vector subtraction.

Arguments

  • const ivec3& v - Vector.

Return value

Resulting vector.

ivec3 & operator/= ( int v ) #

Performs componentwise integer division of the vector by the scalar.

Arguments

  • int v - Scalar value.

Return value

Resulting vector.

Examples

Source code (UnigineScript)
ivec3 a = ivec3(6, 10, 11);
a /= 2;
/*
Initial value of vector a:
	a (6, 10, 11)

	a /= 2;
Vector a after operation:	
	a (3, 5, 5)	
*/

ivec3 & operator/= ( const ivec3& v ) #

Performs componentwise integer division of vectors.

Arguments

  • const ivec3& v - Vector.

Return value

Resulting vector.

Examples

Source code (UnigineScript)
ivec3 a, b;
a = ivec3(6, 10, 12);
b = ivec3(2, 6, 5);
a /= b;
/*
Initial values of vectors a and b:
	a (6, 10, 12)
	b (2, 6, 5)

	a /= b;
Vector a after operation:	
	a (3, 1, 2)

ivec3 & operator<<= ( int v ) #

Performs componentwise left bit shift.

Arguments

  • int v - Shift amount.

Return value

Resulting vector.

ivec3 & operator= ( const ivec3& v ) #

Performs vector assignment. Destination vector = Source vector.

Arguments

  • const ivec3& v - Source vector.

Return value

Result.

ivec3 & operator= ( const __m128i& val ) #

Sets the vector using a given 128-bit variable as a source.
Notice
We do not recommend to use this method unless you have a clear understanding of SSE2.

Arguments

  • const __m128i& val - 128-bit variable.

Return value

Vector.

ivec3 & operator>>= ( int v ) #

Performs componentwise right bit shift.

Arguments

  • int v - Shift amount.

Return value

Resulting vector.

int & operator[] ( int i ) #

Performs array access to the vector item reference by using given item index.

Arguments

  • int i - Vector item index.

Return value

Vector item reference.

int operator[] ( int i ) const#

Performs array access to the vector item by using given item index.

Arguments

  • int i - Vector item index.

Return value

Vector item.

int mul ( ) const#

Multiplies the vector by the value of the specified argument.

Return value

Vector multiplier.

void mul ( int v ) #

Multiplies the vector by the value of the specified argument.

Arguments

  • int v - An int multiplier.

void mul ( const ivec3& v ) #

Multiplies the vector by the value of the specified argument.

Arguments

  • const ivec3& v - Vector multiplier.

void div ( int v ) #

Returns the result of division of the vector by the value of the specified arguments.

Arguments

  • int v - An int divisor value.

void div ( const ivec3& v ) #

Returns the result of division of the vector by the value of the specified arguments.

Arguments

  • const ivec3& v - A ivec3 divisor value.

void sub ( int v ) #

Subtracts each element of the specified argument from the corresponding element.

Arguments

  • int v - Value.

void sub ( const ivec3& v ) #

Subtracts each element of the specified argument from the corresponding element.

Arguments

  • const ivec3& v - Value.

ivec3 & operator-= ( int v ) #

Performs vector subtraction.

Arguments

  • int v - Value.

int sum ( ) const#

Returns the sum of vector components.

void add ( int v ) #

Performs addition of the specified value.

Arguments

  • int v - Value.

void add ( const ivec3& v ) #

Performs addition of the specified value.

Arguments

  • const ivec3& v - Value.

ivec3 & operator+= ( int v ) #

Performs addition of the specified value.

Arguments

  • int v - Value.

void shiftLeft ( int v ) #

Bitwise left shift by a specific value. All components are shifted by this value.

Arguments

  • int v - Value.

void shiftLeft ( const ivec3& v ) #

Bitwise left shift by a specific value. All components are shifted by the value's corresponding component.

Arguments

  • const ivec3& v - Value.

ivec3 & operator<<= ( const ivec3& v ) #

Bitwise left shift by a specific value. All components are shifted by the value's corresponding component.

Arguments

  • const ivec3& v - Value.

Return value

This vector.

ivec3 & operator<<= ( int v ) #

Bitwise left shift by a specific value. All components are shifted by this value.

Arguments

  • int v - Value.

Return value

This vector.

void shiftRight ( int v ) #

Bitwise right shift by a specific value. All components are shifted by this value.

Arguments

  • int v - Value.

void shiftRight ( const ivec3& v ) #

Bitwise right shift by a specific value. All components are shifted by the value's corresponding component.

Arguments

  • const ivec3& v - Value.

ivec3 & operator>>= ( const ivec3& v ) #

Bitwise right shift by a specific value. All components are shifted by the value's corresponding component.

Arguments

  • const ivec3& v - Value.

Return value

This vector.

ivec3 & operator>>= ( int v ) #

Bitwise right shift by a specific value. All components are shifted by this value.

Arguments

  • int v - Value.

Return value

This vector.

int max ( ) const#

Returns the maximum of all components.

int min ( ) const#

Returns the minimum of all components.
Last update: 2022-02-04
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