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Any part of the scene (both a single node or a group of nodes including all children) can be exported from UnigineEditor and saved to an .fbx file. This provides a wide range of use cases for artists: for example, after exporting the scene you can bake lightmaps with the 3rd-party tool (for example, V-Ray).
The Export button is located in the Nodes window.
Nodes of the following types can be exported to the .fbx file:
Exporting Nodes to FBX
To export the nodes, do the following:
- Select all required nodes directly in the scene or in the hierarchy list in the Nodes window.
- Press the Export selected node to the fbx file button.
- In the file dialog window that opens, select an .fbx file to save the nodes and press Ok.