Rendering Settings
This panel allows adjusting the rendering settings of the world and can be invoked by pressing Alt+R (see Controls and Navigation). It has a set of tabs given below.
Rendering Settings
- Common — the basic rendering settings (rendering distances; reflection, wireframe and background colors; fields for the post-materials specification, etc.).
- Parameters — the vegetation animation parameters applied across the whole world.
- TAA — the settings of the temporal anti-aliasing (TAA).
- Global Illumination — the settings of the global illumination including SSAO (screen-space ambient occlusion), SSGI (screen-space global illumination) and bent normals.
- SSS — the settings of the subsurface scattering.
- SSR — the settings of the screen-space reflections (SSR).
- Water — the settings of the water screen-space reflections (SSR).
- Clouds — the settings of the clouds.
- Environment — the settings controlling environment of the scene (scattering, haze, etc.).
- Postprocess — the settings of the rendering post-processeses: refraction, FXAA, and volumetric shadows.
- Motion blur — the settings of the motion blur rendering post-processes.
- DOF — the settings of the depth of field (DoF) effect.
- Camera Effects — the settings of the camera.
- Color — the scene color correction settings.
Last update: 26.04.2018
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