Unigine::BodyCloth Class
Header: | #include <UniginePhysics.h> |
Inherits: | BodyParticles |
This class is used to simulate a flat deformable cloth bodies. They use a mass-spring simulation model: the cloth is formed from particles (of sphere shape) that are located in the cloth mesh vertices and connected by inner joints.
BodyCloth Class
Members
static BodyClothPtr create()
Constructor. Creates a cloth body with default properties.static BodyClothPtr create(const Ptr<Object> & object)
Constructor. Creates a cloth body with default properties for a given object.Arguments
- const Ptr<Object> & object - Object represented with the new cloth body.
Ptr<BodyCloth> cast(const Ptr<BodyParticles> & bodyparticles)
Arguments
- const Ptr<BodyParticles> & bodyparticles
Ptr<BodyCloth> cast(const Ptr<Body> & body)
Arguments
- const Ptr<Body> & body
int getNumIndices()
Returns the number of particle indices.Return value
Number of particle indices.int getParticleIndex(int num)
Returns the particle index by its number.Arguments
- int num - The particle index number.
Return value
The particle index.void setTwoSided(int sided)
Set a value indicating if the cloth is one- or two-sided. (If two-sided, its material should not be two-sided at the same time).Arguments
- int sided - Positive value, if the cloth should be two-sided; 0 if one-sided.
int getTwoSided()
Returns a value indicating if the cloth is one- or two-sided. (If two-sided, its material should not be two-sided at the same time).Return value
1 if the cloth is rendered one-sided; 0 if one-sided.Last update: 20.10.2017
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