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Unigine::BodyCloth Class

Header:#include <UniginePhysics.h>
Inherits:BodyParticles

This class is used to simulate a flat deformable cloth bodies. They use a mass-spring simulation model: the cloth is formed from particles (of sphere shape) that are located in the cloth mesh vertices and connected by inner joints.

BodyCloth Class

Members


static BodyClothPtr create()

Constructor. Creates a cloth body with default properties.

static BodyClothPtr create(const Ptr<Object> & object)

Constructor. Creates a cloth body with default properties for a given object.

Arguments

  • const Ptr<Object> & object - Object represented with the new cloth body.

Ptr<BodyCloth> cast(const Ptr<BodyParticles> & bodyparticles)

Arguments

  • const Ptr<BodyParticles> & bodyparticles

Ptr<BodyCloth> cast(const Ptr<Body> & body)

Arguments

  • const Ptr<Body> & body

int getNumIndices()

Returns the number of particle indices.

Return value

Number of particle indices.

int getParticleIndex(int num)

Returns the particle index by its number.

Arguments

  • int num - The particle index number.

Return value

The particle index.

void setTwoSided(int sided)

Set a value indicating if the cloth is one- or two-sided. (If two-sided, its material should not be two-sided at the same time).

Arguments

  • int sided - Positive value, if the cloth should be two-sided; 0 if one-sided.

int getTwoSided()

Returns a value indicating if the cloth is one- or two-sided. (If two-sided, its material should not be two-sided at the same time).

Return value

1 if the cloth is rendered one-sided; 0 if one-sided.
Last update: 20.10.2017
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