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Unigine::NavigationSector Class

Header:#include <UniginePathFinding.h>
Inherits:Navigation

This class is used to create a cuboid-shaped navigation area, within which the 2D and 3D routes can be calculated.

See Also

  • The article on Navigation Sector
  • A set of samples located in the data/samples/paths folder:
    1. route_00
    2. route_01
    3. route_02
    4. sector_00
    5. sector_01
    6. sector_02

NavigationSector Class

Members


static NavigationSectorPtr create(const Math::vec3 & arg1)

Constructor. Creates a navigation sector of the specified size.

Arguments

  • const Math::vec3 & arg1 - Box dimensions.

Ptr<NavigationSector> cast(const Ptr<Navigation> & node)

Casts a NavigationSector out of the Navigation instance.

Arguments

  • const Ptr<Navigation> & node - Pointer to Navigation.

Return value

Pointer to NavigationSector.

static Ptr<NavigationSector> cast(const Ptr<Navigation> & base)

Arguments

  • const Ptr<Navigation> & base

void setSize(const Math::vec3 & size)

Sets the size of the navigation sector.

Arguments

  • const Math::vec3 & size - Box dimensions.

Math::vec3 getSize()

Returns the current size of the navigation sector.

Return value

Box dimensions.

int type()

Returns the type of the node.

Return value

Navigation type identifier.
Last update: 20.10.2017
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