werner.poetzelberger Posted October 2, 2020 Share Posted October 2, 2020 UNIGINE 2.14 (Q1 2021) Improved water system Can you elaborate what that will be? Does this imply to global water (Ocean) as well? Best Werner Link to comment
binstream Posted October 5, 2020 Author Share Posted October 5, 2020 On 10/2/2020 at 6:12 PM, werner.poetzelberger said: Improved water system Can you elaborate what that will be? Does this imply to global water (Ocean) as well? This is in the research phase at the moment, we'll share details later. Link to comment
elisagroup Posted October 5, 2020 Share Posted October 5, 2020 (edited) Is C++ related improvements for the components system planned anytime soon? For example, creating scripts from the editor context menu like it is done for C#... Thanks Edited October 5, 2020 by elisagroup Link to comment
binstream Posted October 13, 2020 Author Share Posted October 13, 2020 2.13-alpha is available, your feedback is very much appreciated! 4 Link to comment
modori Posted October 19, 2020 Share Posted October 19, 2020 When will the hand tracking function of "Varjo" be supported? Link to comment
binstream Posted October 19, 2020 Author Share Posted October 19, 2020 43 minutes ago, modori said: When will the hand tracking function of "Varjo" be supported? We do not have access to the actual Varjo devices right at the moment due to shipment difficulties. Once we will have a headset on hands - we can improve support easily. Link to comment
Vladimir_tyutenkov Posted October 29, 2020 Share Posted October 29, 2020 Do you plan to: 1. create tools for cutting objects (geometry) into parts while preserving the attributes of the original object? 2. refinement of the WorldSplineGraph object with the ability to split the each finite or initial instance of segment with a shader so that the it on the creating of each segment starts from the same part of the object as the previous was ended (not stretch objects in segment, just repeat, and cut the last and first instance of the segment in the shader)? Link to comment
silent Posted October 29, 2020 Share Posted October 29, 2020 Hi Vladimir, 1) Not in the nearest future, I'm afraid. 2) The same for the SplineGraph. We do have plans for it's refinement, but they doesn't include such changes. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
Antoine Posted November 4, 2020 Share Posted November 4, 2020 Hi, Nice job on the engine, that is great work! Do you have any realease date for the 2.13 version ? Link to comment
christian.wolf2 Posted November 5, 2020 Share Posted November 5, 2020 (edited) On 10/29/2020 at 9:12 AM, Vladimir_tyutenkov said: 2. refinement of the WorldSplineGraph object with the ability to split the each finite or initial instance of segment with a shader so that the it on the creating of each segment starts from the same part of the object as the previous was ended (not stretch objects in segment, just repeat, and cut the last and first instance of the segment in the shader)? Just curious about what do you want to achieve? Do you just want to split an existing spline segment into two new segments that exactly represent the old one? Or is there something else you want to have? Edited November 5, 2020 by christian.wolf2 Link to comment
silent Posted November 5, 2020 Share Posted November 5, 2020 17 hours ago, Antoine said: Do you have any realease date for the 2.13 version ? We are currently doing the latest fixes and overall engine stabilization. I would say that within 1-2 weeks the UNIGINE 2.13 will be available for the download. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
binstream Posted November 5, 2020 Author Share Posted November 5, 2020 UNIGINE 2.13-beta is available in the Sim edition. Not available for other editions to save QA time, sorry. There will be beta2 next week, with the release following shortly. Link to comment
Vladimir_tyutenkov Posted November 5, 2020 Share Posted November 5, 2020 4 hours ago, christian.wolf2 said: Just curious about what do you want to achieve? Do you just want to split an existing spline segment into two new segments that exactly represent the old one? Or is there something else you want to have? it is necessary that all tilied objects within the segment retain their original size, the last tilied object in the segment is cut in the shader, taking into account the remaining distance, so it remains, an instance of the original object, a new segment starts from the rest of the instance of the original object. And so every segment. It is necessary to exclude stretching of the original objects in the segments, while leaving the positions of the spline points unchanged. Link to comment
binstream Posted November 16, 2020 Author Share Posted November 16, 2020 2.13-beta2 is here! Available in all editions for companies with pre-release access. 2.13 production release is just around the corner. Link to comment
david.sanda Posted February 2, 2021 Share Posted February 2, 2021 Any estimate for 2.14 beta? Link to comment
binstream Posted February 25, 2021 Author Share Posted February 25, 2021 Updated roadmap for 2.14-2.16 in the first post. 2.14 beta will be available in the mid-March, with the full release by the end of March/early April. Next week we start the release stabilization phase. We have a lot of large development branches in the work currently, I'm very excited to see them progressing fast (most of these features will be production-ready for you in 2.15 and 2.16): Node-based shader editor New in-app GUI New universal animations system SDK Browser v2 Editor plugins Full planet Water system improvements Improved player controllers Vulkan renderer As you see, we are focused on improving some legacy features (like GUI, splines, tracker, etc.) to make them shine the same way as other modules of UNIGINE do. And we keep on adding new great features, as we have expanded our R&D team recently. Thank you for your feedback! 5 1 Link to comment
demostenes Posted February 25, 2021 Share Posted February 25, 2021 Hello, can you please elaborate more on "new universal animation system"? We are facing some critical developement decisions and some information would be really handy: https://developer.unigine.com/forum/topic/7144-animation-controller/ Thanks. 2 Link to comment
silent Posted February 26, 2021 Share Posted February 26, 2021 14 hours ago, demostenes said: Hello, can you please elaborate more on "new universal animation system"? We are facing some critical developement decisions and some information would be really handy: https://developer.unigine.com/forum/topic/7144-animation-controller/ Thanks. Answered in the topic you mentioned. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
binstream Posted March 19, 2021 Author Share Posted March 19, 2021 Experimental build with the new water system: Link to comment
binstream Posted March 19, 2021 Author Share Posted March 19, 2021 2.14-beta is available, waiting for your feedback: 2 Link to comment
modori Posted April 7, 2021 Share Posted April 7, 2021 Has the BIM (ifc) file import add-on plan been cancelled? Or has the development schedule for additional functions been postponed? Link to comment
binstream Posted April 7, 2021 Author Share Posted April 7, 2021 5 hours ago, modori said: Has the BIM (ifc) file import add-on plan been cancelled? Or has the development schedule for additional functions been postponed? Right at the moment we are in the discussion with CAD formats reader supplier (including IFC format). Once we figure out the cooperation terms, we will announce the development plans. Link to comment
binstream Posted April 9, 2021 Author Share Posted April 9, 2021 UNIGINE 2.14 is available: https://developer.unigine.com/en/devlog/20210409-unigine-2.14 Most of the demos will be available on Monday. 6 Link to comment
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