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Rendering

Materials, Textures, Shaders, Particles, Post Processing effects and many more


1221 topics in this forum

  1. Clouds and transparent (alpha blended) objects

    • 7 replies
    • 1.4k views
    • 8 replies
    • 1.4k views
  2. Custom material with 2 or more passes

    • 7 replies
    • 1.4k views
  3. Generating Shader Cache

    • 9 replies
    • 1.4k views
    • 7 replies
    • 1.4k views
  4. clutter shadow

    • 3 replies
    • 1.4k views
    • 6 replies
    • 1.4k views
    • 5 replies
    • 1.4k views
  5. Roof with aerial imagery

    • 10 replies
    • 1.4k views
    • 7 replies
    • 1.4k views
  6. Textures Do Not Appear

    • 7 replies
    • 1.4k views
    • 7 replies
    • 1.4k views
  7. [SOLVED] Using Multi/Sub-object material

    • 5 replies
    • 1.4k views
  8. Reflection oblique frustum

    • 7 replies
    • 1.4k views
    • 9 replies
    • 1.4k views
  9. Terrain Crack

    • 7 replies
    • 1.4k views
  10. [SOLVED] Light glows and corona stars

    • 6 replies
    • 1.4k views
  11. Wagon wheels and footprints

    • 7 replies
    • 1.4k views
  12. Stencil Buffer usage while rendering to texture.

    • 3 replies
    • 1.4k views
  13. [SOLVED] DOF: How to exclude Nodes?

    • 4 replies
    • 1.4k views
  14. ObjectWaterMesh scale rendering

    • 5 replies
    • 1.4k views
  15. Transparent Material Isssue

    • 7 replies
    • 1.4k views
    • 10 replies
    • 1.4k views
  16. [SOLVED] Derived custom material sometimes crashes.

    • 8 replies
    • 1.4k views
  17. Problem with dual quat

    • 6 replies
    • 1.4k views
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