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UNIGINE 2.1.1: UUSL Improvements, SDK Browser Usability, and Bugfixes

Key Changes

  • Added Port Angeles demo
  • Improved UUSL consistency
  • Extended C++/C# API
  • Added Grass and Clutter samples
  • Bugfixes

This is mainly a maintenance release.

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UNIGINE 2.1: New Sky, Increased Depth Precision, Improved AA, Optimizations, Bugfixes

Key Changes

  • Improved atmospheric light scattering: easy setup, more predictable visuals, better quality.
  • Increased depth buffer precision.
  • Rendering performance optimizations.
  • Improved antialiasing quality.
  • Introduced ObjectText.
  • Support for OS X El Capitan.
  • Support for a single licensing server instance per LAN with auto-discovery.
  • "Assemble project" feature in SDK Browser.
  • Support for both release and debug engine builds in the editor.
  • Introduced new set of samples.
  • A lot of bugfixes.

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UNIGINE 2.0: Fully Deferred Rendering, TAA, Data Streaming Improvements, Performance Optimizations

The UNIGINE 2 stable release is finally available, incorporating more than 1.5 years of major technology improvements. Please see the details on its features on the renewed unigine.com.

Key Changes from 2.0 RC

  • Fully deferred renderer by default.
  • Performance optimizations.
  • Added high-quality temporal anti-aliasing (TAA), enabled by default.
  • Added high-quality environment probes for dynamic reflections.
  • Improved quality of effects: SSAO, motion blur, bloom.
  • Unified and improved decals.
  • Improved workflow for transparent materials.
  • Introduced simulation of optical sensors in the EO or IR passband.
  • More artist-friendly materials with easier setup.
  • Faster data streaming greatly increasing FPS stability and improving synchronization between IG channels.
  • Improved CAVE support.
  • Added support for DIS/HLA/C2 standard protocols.
  • Improved native support for Oculus DK2.
  • Improved Quad Buffered Stereo support.
  • Better performance profiling tools.
  • Easier graphical debugging.
  • Added support for Perception Neuron wireless motion capture system.
  • Added support for ARTTRACK motion capture API.
  • Extended C++ and C# APIs.
  • More consistent console commands.
  • UnigineEditor has been migrated to Qt widgets (native look and feel, faster).
  • Experimental asset browser.
  • Improved FBX format support.
  • Introduced Video Grabber tool.
  • Countless bugfixes.

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UNIGINE 2.0 Release Candidate: IDE Integration, PBR Improvements, Bugfixes

Key Improvements

  • PBR as the default material (with full DirectX support).
  • Improved LightWorld shadows.
  • Better IDE integration.
  • Faster builds on Windows.
  • Creation of C++/C# projects via SDK Browser.
  • Improved FBX support.
  • Performance optimizations for UnigineEditor.
  • A lot of bugfixes.

This version is considered stable enough for production use.

The UNIGINE 2.0 release will be presented (together with a new demo) at SIGGRAPH 2015 in Los Angeles (August, 9-13) at the UNIGINE booth #853.

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UNIGINE 2.0 Beta 2: PBR Support, Renovated SDK Browser, Add-Ons System, Kinect 2 and VRPN

Key Improvements

  • Support for PBR (physically-based rendering) in the production-ready state.
  • Support for SSR (screen space reflections).
  • Completely new SDK Browser integrated with developer.unigine.com accounts.
  • Introduction of the Add-ons system.
  • VRPN (Virtual Reality Peripheral Network) protocol support.
  • Support for the Kinect 2 motion sensor.
  • A lot of bugfixes and performance optimizations for UnigineEditor.
  • Highly detailed demo of a 3D scanned human head.
  • Updated vegetation library.
  • More documentation on built-in objects.
  • Tutorial on content optimization.

This version is considered stable enough for production use.

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