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UNIGINE 2.2.1: Orbits Demo, Water Improvements, Oculus CV1, and Bugfixes

Key Changes

  • New orbits demo
  • Water improvements (bigger waves, better reflections, better underwater mode)
  • Support for Oculus CV1 (consumer version)
  • Introducing export to FBX
  • Improved SimLights add-on
  • Other improvements and minor bugfixes

This release is mostly stabization one, however, it also brings some nice features.

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UNIGINE 2.2: New Geometric Water, Unified API, Geodetic Improvements

Key Changes

  • New simulation-friendly water with geometric waves (Beaufort scale 0-12)
  • Introduced tiled rendering optimizations
  • Introduced area lights
  • Planar reflections
  • Improved shadows
  • Unified C++/C#/UnigineScript API with full access to the engine features
  • New C++/C# app logic system
  • Improved Qt integration template
  • Support for Visual Studio 2015
  • Upgraded Oculus plugin to 0.8 Oculus SDK
  • Improved accuracy of geodetic math
  • Introduced GeodeticPivot object (experimental)
  • Editable demos via SDK Browser
  • SimLights add-on for airfield lights
  • New Oil Rig demo

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UNIGINE 2.1.1: UUSL Improvements, SDK Browser Usability, and Bugfixes

Key Changes

  • Added Port Angeles demo
  • Improved UUSL consistency
  • Extended C++/C# API
  • Added Grass and Clutter samples
  • Bugfixes

This is mainly a maintenance release.

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UNIGINE 2.1: New Sky, Increased Depth Precision, Improved AA, Optimizations, Bugfixes

Key Changes

  • Improved atmospheric light scattering: easy setup, more predictable visuals, better quality.
  • Increased depth buffer precision.
  • Rendering performance optimizations.
  • Improved antialiasing quality.
  • Introduced ObjectText.
  • Support for OS X El Capitan.
  • Support for a single licensing server instance per LAN with auto-discovery.
  • "Assemble project" feature in SDK Browser.
  • Support for both release and debug engine builds in the editor.
  • Introduced new set of samples.
  • A lot of bugfixes.

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UNIGINE 2.0: Fully Deferred Rendering, TAA, Data Streaming Improvements, Performance Optimizations

The UNIGINE 2 stable release is finally available, incorporating more than 1.5 years of major technology improvements. Please see the details on its features on the renewed unigine.com.

Key Changes from 2.0 RC

  • Fully deferred renderer by default.
  • Performance optimizations.
  • Added high-quality temporal anti-aliasing (TAA), enabled by default.
  • Added high-quality environment probes for dynamic reflections.
  • Improved quality of effects: SSAO, motion blur, bloom.
  • Unified and improved decals.
  • Improved workflow for transparent materials.
  • Introduced simulation of optical sensors in the EO or IR passband.
  • More artist-friendly materials with easier setup.
  • Faster data streaming greatly increasing FPS stability and improving synchronization between IG channels.
  • Improved CAVE support.
  • Added support for DIS/HLA/C2 standard protocols.
  • Improved native support for Oculus DK2.
  • Improved Quad Buffered Stereo support.
  • Better performance profiling tools.
  • Easier graphical debugging.
  • Added support for Perception Neuron wireless motion capture system.
  • Added support for ARTTRACK motion capture API.
  • Extended C++ and C# APIs.
  • More consistent console commands.
  • UnigineEditor has been migrated to Qt widgets (native look and feel, faster).
  • Experimental asset browser.
  • Improved FBX format support.
  • Introduced Video Grabber tool.
  • Countless bugfixes.

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