Joints on the way
- Finalized Sphere, Capsule and Box Shapes.
- BodyRigid object with such features as impulse accumulation, warm starting and saving old contacts.
- Physics solver optimization.
- Global settings of physics available via UnigineEditor.
- New disabling policy for physical objects: joints and shapes are disabled by their Body, which is disabled by the object.
- New JointBall object.
- New system of joints solving (equation solving instead of iterations as it was in v0.33).
- Thanks to multi-threading there is a 2x performance boost at dual-head CPUs.