GET UNIGINE Table of contents: Recent news: 2020-04-10 UNIGINE 2.11: Community Edition, Performance Optimizations, Better Particles, Archviz Demo 2019-12-25 UNIGINE 2.10: New Terrain, Improved C++/C# API, Editor Plugins, Vehicle System 2019-08-16 UNIGINE 2.9: C# Component System, Better Shadows, SSSSS, Dome Screens Support, Weather Add-On 2019-04-30 UNIGINE 2.8: Improved Data Streaming, Cached Shadows, Refactored Editor, Better Vegetation 2018-12-27 UNIGINE 2.7.3: Major UnigineEditor Update, Properties and Component Systems Upgrade, IG Template, Experimental Road Tool 2018-08-10 UNIGINE 2.7.2: CAD Models Import, Improved Collaboration, Impostors and Terrain Holes 2018-06-03 UNIGINE 2.7.1: Improved Voxel GI, Forced Shaders Compilation, Water Performance Optimizations, Stabilization 2018-04-26 UNIGINE 2.7: New Voxel GI Solution, Synthetic Terrain Generation, Improved Assets System, Refactored Properties, More Dynamic Environment 2017-12-22 UNIGINE 2.6.1: Improved Multi-Channel Rendering, Runtime Grass Modification, Distributed Terrain Generation, Stabilization 2017-10-20 UNIGINE 2.6: Editor2, Improved Multi-Channel Rendering, Procedural Landscape Generation, VR Template

Editing of physics via UnigineEditor

Our main concern for the moment is physics module, its design seems to be polished up, however there are a lot of code to be written.

Recent changes:

  • Image class in the library.
  • Bilinear sampling of cubic textures in Image class.
  • Bugfix of dead pointers while interconnecting several scripts.
  • Changes of video mode and render settings in System::init() are applied after the end of init() function now.
  • New base shapes (incompleted yet, no collisions and intersections): box, capsule, cylinder.
  • Shapes visualization.
  • Joints draft.
  • New functions in core library of UnigineScript: length2() and dot3().
  • Configuration of Body and Shapes by means of UnigineEditor.

There were no screenshots for too long time, here you are:
Editing of shape