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Unigine::Materials Class

Header: #include <UnigineMaterials.h>

Interface for managing loaded materials via the code. All materials existing in the project are loaded on its start-up and saved on world's saving or on calling the materials_save console command.

See Also#

  • C++ API sample located in the folder <UnigineSDK>/source/samples/Api/Systems/Materials

Materials Class

Members


Materials * get( )

Returns a pointer to the materials manager.

int isMaterial( const char * name )

Checks if there is a material with a given name.

Arguments

  • const char * name - Material name.

Return value

1 if the material exists; otherwise, 0.

int isMaterial( const UGUID & guid )

Checks if there is a material with a given GUID.

Arguments

  • const UGUID & guid - A material GUID.

Return value

1 if the material exists; otherwise, 0.

Ptr<Material> findMaterial( const char * name )

Searches for a material with a given name.

Arguments

  • const char * name - Material name.

Return value

Material smart pointer.

void reloadMaterials( )

Reloads all loaded materials.

void destroyTextures( )

Deletes all textures used by the loaded materials.

int replaceMaterial( const Ptr<Material> & material, const Ptr<Material> & new_material )

Replaces the material with the given one.

Arguments

  • const Ptr<Material> & material - A material to be replaced.
  • const Ptr<Material> & new_material - A replacing material.

Return value

1 if the material is replaced successfully; otherwise, 0.

Ptr<Material> findManualMaterial( const char * name )

Searches for a manual material by the given name.

Arguments

  • const char * name - A manual material name.

Return value

A manual material smart pointer.

Ptr<Material> findBaseMaterial( const char * name )

Searches for a base material by the given name.

Arguments

  • const char * name - A base material name.

Return value

A base material.

void setPrecompileAllShaders( int shaders )

Enables or disables shader precompilation.

Arguments

  • int shaders - 1 to enable shader precompilation, 0 - to disable it.

int isPrecompileAllShaders( )

Returns a value indicating if shader precompilation is enabled.

Return value

1 if shader precompilation is enabled; otherwise, 0.

void compileShaders( const Vector< Ptr<Material> > & materials )

Compiles shaders for all specified materials.

Arguments

  • const Vector< Ptr<Material> > & materials - Vector containing the list of materials for which shaders are to be compiled.

void compileShaders( )

Compiles shaders for all loaded materials.

void createShaders( )

Creates all shaders for all loaded materials.

void reloadShaders( )

Reloads all shaders used by the loaded materials.

void destroyShaders( )

Deletes all shaders used for the loaded materials.

int saveMaterials( )

Saves changes made for all loaded materials.

Return value

1 if materials are saved successfully; otherwise, 0.

Ptr<Material> getMaterial( int num )

Returns the material by its number.

Arguments

  • int num - Material number.

Return value

A material.

Ptr<Material> findMaterialByPath( const char * path )

Searches for a material stored by the specified path.

Arguments

  • const char * path - A loading path of the material (including a material's name).

Return value

A material smart pointer.

Ptr<Material> loadMaterial( const char * path )

Loads a material stored by the given path. The function can be used to load materials created during application execution or stored outside the data directory.

Arguments

  • const char * path - A path to the material (including its name).

Return value

A loaded material.

Ptr<Material> findMaterialByGUID( const UGUID & guid )

Searches for a material with the given GUID.

Arguments

  • const UGUID & guid - A material GUID.

Return value

A material smart pointer.

int isManualMaterial( const char * name )

Checks if the material with the given name is the manual one.

Arguments

  • const char * name - A material name.

Return value

1 if the material is the manual one; otherwise, 0.

int isBaseMaterial( const char * name )

Checks if the material with the given name is the base one.

Arguments

  • const char * name - A material name.

Return value

1 if the material is the base one; otherwise, 0.

int getNumMaterials( )

Returns the number of materials loaded for the current project.

Return value

The number of materials.

const char * getMaterialName( int num )

Returns a name of the material with the given number.

Arguments

  • int num - A material number.

Return value

A material name.

int removeMaterial( const UGUID & guid, int remove_file = 0, int remove_children = 1 )

Deletes a material. If the remove_file flag is enabled, the material file will be deleted as well. If the flag is disabled, the deleted material will be loaded again on the next application start-up. If the remove_children flag is enabled, all the children of the material will be deleted as well.

Arguments

  • const UGUID & guid - GUID of the material to be removed.
  • int remove_file - Flag indicating if the material file will be deleted.
  • int remove_children - Flag indicating if all the children of the material will be also deleted.

Return value

1 if the material is deleted successfully; otherwise, 0.

Ptr<Material> findMaterialByFileGUID( const UGUID & guid )

Searches for a material with the given GUID of a material file.

Arguments

  • const UGUID & guid - A GUID of a material file.

Return value

A material smart pointer.
Last update: 14.01.2020
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