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IG::IArticulatedPart Class

Header: #include <IGInterface.h>

This class represents the IG Articulated Part interface.

Notice
IG plugin must be loaded.

IArticulatedPart Class

Members


int getID( )

Returns the ID of the articulated part.

Return value

Articulated part ID.

int getNumNodes( )

Returns the total number of nodes representing the articulated part.

Return value

Number of nodes representing the articulated part.

const Ptr<Node> & getNode( int num )

Returns the given node from the array of nodes representing the articulated part.

Arguments

  • int num - Node number.

Return value

Node.

void setEnabled( int enable )

Sets the value indicating if the articulated part is enabled.

Arguments

  • int enable - 1 to enable the articulated part; 0 - to disable it.

int getEnabled( )

Returns the value indicating if the articulated part is enabled.

Return value

1 if the articulated part is enabled; otherwise, 0.

void setPosition( const Math::vec3 & offset )

Sets the offset of the articulated part in the submodel coordinate system (SCS).

Arguments

  • const Math::vec3 & offset - Articulated part offset coordinates to set (X - back, Y - left, Z - down).

Math::vec3 getPosition( )

Returns the current offset of the articulated part in the submodel coordinate system (SCS).

Return value

Articulated part offset coordinates (X - back, Y - left, Z - down).

void setRotation( const Math::vec3 & rotation_euler )

Sets the rotation of the articulated part in the submodel coordinate system (SCS).

Arguments

  • const Math::vec3 & rotation_euler - Articulated part rotation euler angles to set.

Math::vec3 getRotationEuler( )

Returns the rotation of the articulated part in the submodel coordinate system (SCS).

Return value

Articulated part rotation euler angles.
Last update: 14.01.2020
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