Unigine::WidgetCanvas Class
Header: | #include <UnigineWidgets.h> |
Inherits: | Widget |
This class enables to create a canvas on which lines, polygons and a text can be drawn. It performs clipping of the visible region while rendering.
A polygon can be not only a triangle but also a rectangle, pentagon and so on: it can have any number of sides. For example, if you add 4 points to the canvas by using the addPolygonPoint() function,
the 4 sided polygon will be drawn.
By default, all polygons are 2-sided. It means that both sides of the polygon are visible at a time. If it is necessary to make visible only 1 side of the polygon, you can set a 2-sided flag to 0.
To increase performance, you can use point indices instead of point coordinates. See the following functions for more details:
The widget canvas doesn't perform a depth test. So, you will have to implement depth testing by using functions that set the rendering order
for lines and polygons.
See Also#
- A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/widgets/ folder:
- canvas_00
- canvas_01
- canvas_02
- canvas_03
- C++ API sample <UnigineSDK>/source/samples/Api/Widgets/WidgetCanvas
- C# API sample <UnigineSDK>/source/csharp/samples/Api/Widgets/WidgetCanvas
WidgetCanvas Class
Members
static WidgetCanvasPtr create ( const Ptr<Gui> & gui )
Constructor. Creates a new canvas widget.Arguments
- const Ptr<Gui> & gui - GUI, to which the canvas will belong.
Ptr<WidgetCanvas> cast( const Ptr<Widget> & widget )
Casts a WidgetCanvas out of the Widget instance.Arguments
- const Ptr<Widget> & widget - Pointer to Widget.
Return value
Pointer to WidgetCanvas.void setColor( const Math::vec4 & color )
Sets a background color for the canvas widget.Arguments
- const Math::vec4 & color - Background color.
Math::vec4 getColor( )
Returns the background color of the canvas widget.Return value
Background color.void setImage( const Ptr<Image> & image )
Sets the image used as the default texture for new polygons added to the canvas widget.Arguments
- const Ptr<Image> & image - Texture image.
void getImage( const Ptr<Image> & image )
Returns the current default texture image used for new polygons added to the canvas widget.Arguments
- const Ptr<Image> & image
int getLine( int num )
Returns the canvas element ID of the line by its number.Arguments
- int num - Line number in range from 0 to the total number lines.
Return value
Canvas element ID of the line.void setLineColor( int line, const Math::vec4 & color )
Updates the color of the specified line.Arguments
- int line - Canvas element ID of the line.
- const Math::vec4 & color - Line color.
Math::vec4 getLineColor( int line )
Returns the current color of the specified line.Arguments
- int line - Canvas element ID of the line.
Return value
Line color.int getLineIndex( int line, int num )
Returns the index of the point of the line segment by its number.Arguments
- int line - Canvas element ID of the line.
- int num - The number of the index of the point of the line segment.
Return value
Index of the point of the line segment.int getLineIntersection( int x, int y, float distance )
Checks whether the specified point (e.g. the mouse cursor) intersects with lines drawn in the canvas widget.Arguments
- int x - X coordinate of the point.
- int y - Y coordinate of the point.
- float distance - Point radius acceptable for detecting intersection.
Return value
Number of the first intersected line with the highest rendering order in the array of lines. If no intersections are found, -1 will be returned.void setLineOrder( int line, int order )
Updates the rendering order of the given line (the higher the value, the later the line will be rendered atop other elements).Arguments
- int line - Canvas element ID of the line.
- int order - Rendering order.
int getLineOrder( int line )
Returns the rendering order of the given line (the higher the value, the later the line is rendered atop other elements).Arguments
- int line - Canvas element ID of the line.
Return value
Rendering order.Math::vec3 getLinePoint( int line, int num )
Returns the coordinates of the specified line segment point.Arguments
- int line - Canvas element ID of the line.
- int num - Number of the line segment point.
Return value
Segment point coordinates.void setLineTransform( int line, const Math::mat4 & transform )
Updates the transformation matrix of the specified line.Arguments
- int line - Canvas element ID of the line.
- const Math::mat4 & transform - Transformation matrix.
Math::mat4 getLineTransform( int line )
Returns the current transformation matrix of the specified line.Arguments
- int line - Canvas element ID of the line.
Return value
Transformation matrix.int getNumLineIndices( int line )
Returns the total number of indices set for the points that form line segments.Arguments
- int line - Canvas element ID of the line.
Return value
The number of indices set for the points that form line segments.int getNumLinePoints( int line )
Returns the number of the points that create line segments.Arguments
- int line - Canvas element ID of the line.
Return value
Number of line segment points.int getNumLines( )
Returns the number of lines drawn in the canvas widget.Return value
Number of lines.int getNumPolygonIndices( int polygon )
Returns the total number of indices set for points of the specified polygon.Arguments
- int polygon - Canvas element ID of the polygon.
Return value
The number of indices set for points that form polygons.int getNumPolygonPoints( int polygon )
Returns the number of points that form the specified polygon.Arguments
- int polygon - Canvas element ID of the polygon.
Return value
Number of polygon points.int getNumPolygons( )
Returns the number of polygons drawn in the canvas widget.Return value
Number of polygons.int getNumTexts( )
Returns the number of text strings drawn in the canvas widget.Return value
Number of text strings.int getPolygon( int num )
Returns the canvas element ID of the polygon by its index.Arguments
- int num - Polygon number in range from 0 to the total number of polygons.
Return value
Canvas element ID of the polygon.int getPolygonBlendDestFunc( int polygon )
Returns the blending mode of the destination color for the specified polygon.Arguments
- int polygon - Canvas element ID of the polygon.
Return value
Blending mode of the destination color (one of the BLEND_*).void setPolygonBlendFunc( int polygon, int src, int dest )
Updates the blending coefficients for specified polygon.Arguments
- int polygon - Canvas element ID of the polygon.
- int src - Blending mode for the source screen buffer color (one of the BLEND_*).
- int dest - Blending mode for the destination polygon color (one of the BLEND_*).
int getPolygonBlendSrcFunc( int polygon )
Returns the blending mode of the source screen buffer color for the specified polygon.Arguments
- int polygon - Canvas element ID of the polygon.
Return value
Blending mode of the source screen buffer color (one of the BLEND_*).void setPolygonColor( int polygon, const Math::vec4 & color )
Updates the color of the specified polygon.Arguments
- int polygon - Canvas element ID of the polygon.
- const Math::vec4 & color - Polygon color.
Math::vec4 getPolygonColor( int polygon )
Returns the current color of the specified polygon.Arguments
- int polygon - Canvas element ID of the polygon.
Return value
Polygon color.void setPolygonImage( int polygon, const Ptr<Image> & image )
Sets an image for a given polygon.Arguments
- int polygon - Canvas element ID of the polygon.
- const Ptr<Image> & image - Image to set.
void getPolygonImage( int polygon, const Ptr<Image> & image )
Returns the current image set for a given polygon.Arguments
- int polygon - Canvas element ID of the polygon.
- const Ptr<Image> & image - Current image.
int getPolygonIndex( int polygon, int num )
Returns the index of the point of the polygon by its number.Arguments
- int polygon - Canvas element ID of the polygon.
- int num - The number of the index of the point of the polygon.
Return value
Index of the point of the polygon.int getPolygonIntersection( int x, int y )
Checks whether the specified point (e.g. the mouse cursor) intersects with widget polygons.Arguments
- int x - X coordinate of the point.
- int y - Y coordinate of the point.
Return value
Number of the first intersected polygon with the highest rendering order in the array of polygons. If no intersections are found, -1 will be returned.void setPolygonOrder( int polygon, int order )
Updates the rendering order of the given polygon (the higher the value, the later the polygon will be rendered atop other elements).Arguments
- int polygon - Canvas element ID of the polygon.
- int order - Rendering order.
int getPolygonOrder( int polygon )
Returns the rendering order of the given polygon (the higher the value, the later the polygon is rendered atop other elements).Arguments
- int polygon - Canvas element ID of the polygon.
Return value
Rendering order.Math::vec3 getPolygonPoint( int polygon, int num )
Returns the coordinates of the specified polygon point.Arguments
- int polygon - Canvas element ID of the polygon.
- int num - Number of the polygon point.
Return value
Polygon point coordinates.void setPolygonTexCoord( int polygon, const Math::vec2 & texcoord )
Updates the texture coordinates for the last added point of the polygon. Before calling this function, the point should be added with addPolygonPoint().Arguments
- int polygon - Canvas element ID of the polygon.
- const Math::vec2 & texcoord - Texture coordinates for the point.
Math::vec2 getPolygonTexCoord( int polygon, int num )
Returns the texture coordinates of the specified point of the polygon.Arguments
- int polygon - Canvas element ID of the polygon.
- int num - Number of the polygon point.
Return value
Texture coordinates of the point.void setPolygonTexture( int polygon, const char * name )
Sets a texture from a file for the given polygon.Arguments
- int polygon - Canvas element ID of the polygon.
- const char * name - Path to the texture.
const char * getPolygonTexture( int polygon )
Returns the current texture set for a given polygon.Arguments
- int polygon - Canvas element ID of the polygon.
Return value
Path to the texture.void setPolygonTransform( int polygon, const Math::mat4 & transform )
Updates the transformation matrix of the specified polygon.Arguments
- int polygon - Canvas element ID of the polygon.
- const Math::mat4 & transform - Transformation matrix.
Math::mat4 getPolygonTransform( int polygon )
Returns the current transformation matrix of the specified polygon.Arguments
- int polygon - Canvas element ID of the polygon.
Return value
Transformation matrix.void setPolygonTwoSided( int polygon, int two_sided )
Sets polygon two sided option.Arguments
- int polygon - Canvas element ID of the polygon.
- int two_sided - two sided option.
int getPolygonTwoSided( int polygon )
Gets polygon two sided option.Arguments
- int polygon - Canvas element ID of the polygon.
Return value
Returns two sided option.void setPolygonWrapRepeat( int polygon, int repeat )
Sets texture tiling for a given polygon.Arguments
- int polygon - Canvas element ID of the polygon.
- int repeat - Positive number to enable texture tiling; 0 to disable it.
int getPolygonWrapRepeat( int polygon )
Returns a value indicating if texture tiling is enabled for the given polygon.Arguments
- int polygon - Canvas element ID of the polygon.
Return value
1 if texture tiling is enabled; 0 if disabled.int getText( int num )
Returns the canvas element ID of the text string by its number.Arguments
- int num - Number of the text element.
Return value
Canvas element ID of the text string.void setTextColor( int text, const Math::vec4 & color )
Updates the color of the specified text.Arguments
- int text - Canvas element ID of the text string.
- const Math::vec4 & color - Font color.
Math::vec4 getTextColor( int text )
Returns the current color of the specified text.Arguments
- int text - Canvas element ID of the text string.
Return value
Font color.int getTextHeight( int text )
Returns the height of the given text element on the canvas widget.Arguments
- int text - Canvas element ID of the text string.
Return value
Text height in pixels.int getTextIntersection( int x, int y )
Checks whether the specified point (e.g. the mouse cursor) intersects with a bounding box of widget text.Arguments
- int x - coordinate of the point.
- int y - coordinate of the point.
Return value
ID of the intersected text lines array; otherwise, -1 is returned if no intersections are found.void setTextOrder( int text, int order )
Updates the rendering order of the given text element (the higher the value, the later the text will be rendered atop other elements).Arguments
- int text - Canvas element ID of the text string.
- int order - Rendering order.
int getTextOrder( int text )
Returns the rendering order of the given text element (the higher the value, the later the text is rendered atop other elements).Arguments
- int text - Canvas element ID of the text string.
Return value
Rendering order.void setTextOutline( int text, int outline )
Sets a value indicating if the text should be rendered casting a shadow. Positive or negative values set the distance in pixels to offset the outline. The default is 0 (no outlining).Arguments
- int text - Canvas element ID of the text string.
- int outline - Outline offset:
- Positive values set offset in the bottom-right corner direction.
- Negative values set offset in the top-left corner direction (the outline will overlap widget text).
- 0 is not to use outlining.
int getTextOutline( int text )
Returns a value indicating if the text is rendered casting a shadow. Positive or negative values determine the distance in pixels used to offset the outline.Arguments
- int text - Canvas element ID of the text string.
Return value
Positive value if the outline is offset in the bottom-right corner direction. Negative value if the outline is offset in the top-left corner direction. 0 if font is not outlined.void setTextPosition( int text, const Math::vec2 & position )
Updates the position of the specified text.Arguments
- int text - Canvas element ID of the text string.
- const Math::vec2 & position - Text position coordinates.
Math::vec2 getTextPosition( int text )
Returns the current position of the specified text.Arguments
- int text - Canvas element ID of the text string.
Return value
Text position coordinates.void setTextSize( int text, int size )
Updates the font size of the specified text.Arguments
- int text - Canvas element ID of the text string.
- int size - Font size.
int getTextSize( int text )
Returns the current font size of the specified text.Arguments
- int text - Canvas element ID of the text string.
Return value
Font size.void setTextText( int text, const char * str )
Updates the text to be drawn in the given text element on the canvas widget.Arguments
- int text - Canvas element ID of the text string.
- const char * str - Text string.
const char * getTextText( int text )
Returns the current text drawn in the given text element on the canvas widget.Arguments
- int text - Canvas element ID of the text string.
Return value
Text string.void setTextTransform( int text, const Math::mat4 & transform )
Updates the transformation matrix of the specified text.Arguments
- int text - Canvas element ID of the text string.
- const Math::mat4 & transform - Transformation matrix.
Math::mat4 getTextTransform( int text )
Returns the current transformation matrix of the specified text.Arguments
- int text - Canvas element ID of the text string.
Return value
Transformation matrix.void setTexture( const char * texture )
Sets the texture that will be used by default for new polygons added to the canvas widget.Arguments
- const char * texture - Path to the texture.
const char * getTexture( )
Returns the path to the texture used by default for new polygons added to the canvas widget.Return value
Path to the texture.int getTextWidth( int text )
Returns the width of the given text element on the canvas widget.Arguments
- int text - Canvas element ID of the text string.
Return value
Text width in pixels.void setTransform( const Math::mat4 & transform )
Sets a transformation matrix applied to all primitives on the canvas widget.Arguments
- const Math::mat4 & transform - Transformation matrix.
Math::mat4 getTransform( )
Returns the transformation matrix applied to all primitives on the canvas widget.Return value
Transformation matrix.int addLine( int order = 0 )
Adds a new line to the canvas widget. By default, it is rendered in white color.Arguments
- int order - Rendering order (the higher the value, the later the line will be rendered atop other elements).
Return value
Canvas element ID for the added line.int addLineIndex( int line, int index )
Adds an index for the point of the line segment in the canvas widget. Notice that before adding indices, you should add all points that form the line.Arguments
- int line - Canvas element ID of the line.
- int index - Index of the point of the line segment.
Return value
The number of the added index in the array of line indices.int addLinePoint( int line, const Math::vec3 & point )
Adds a new segment to the line in the canvas widget.Arguments
- int line - Canvas element ID of the line.
- const Math::vec3 & point - Segment point coordinates.
Return value
Number of the added line segment point.int addPolygon( int polygon = 0 )
Adds a new polygon to the canvas widget. By default, it is rendered in white color. Texture tiling mode is disabled.Arguments
- int polygon - Rendering order (the higher the value, the later the polygon will be rendered atop other elements).
Return value
Canvas element ID for the added polygon.int addPolygonIndex( int polygon, int index )
Adds an index for the point of the polygon in the canvas widget. Notice that before adding indices, you should add all points that form the polygon.Arguments
- int polygon - Canvas element ID of the polygon.
- int index - Index of the point of the polygon.
Return value
The number of the added index in the array of polygon indices.int addPolygonPoint( int polygon, const Math::vec3 & point )
Adds a new point to the polygon in the canvas widget.Arguments
- int polygon - Canvas element ID of the polygon.
- const Math::vec3 & point - Polygon point coordinates.
Return value
Number of the added polygon point.int addText( int order = 0 )
Adds a new text string to the canvas widget. By default, it is rendered in white color. If a font size is not set for the canvas widget, a default one is used. No shadow is cast from a text (no outlining). Text width and height on the canvas widget are equal to 0.Arguments
- int order - Rendering order (the higher the value, the later the text will be rendered atop other elements).
Return value
Canvas element ID of the added text string.void clear( )
Clears the canvas widget: deletes all drawn lines, polygons and text.void clearLineIndices( int line )
Clears the array of indices set for points that form the given line.Arguments
- int line - Canvas element ID of the line.
void clearLinePoints( int line )
Deletes all points that make up a given line.Arguments
- int line - Canvas element ID of the line.
void clearPolygonIndices( int polygon )
Clears the array of indices set for points that form the given polygon.Arguments
- int polygon - Canvas element ID of the polygon.
void clearPolygonPoints( int polygon )
Deletes all points that make up a given polygon.Arguments
- int polygon - Canvas element ID of the polygon.
void removeLine( int line )
Removes the line from the canvas widget.Arguments
- int line - Canvas element ID of the line.
void removeLineIndex( int line, int num )
Removes the index with the given number from the array of the line indices.Arguments
- int line - Canvas element ID of the line.
- int num - The number of the index in the array of the line indices.
void removeLinePoint( int line, int num )
Removes the segment of the line from the canvas widget.Arguments
- int line - Canvas element ID of the line.
- int num - Number of the point to remove.
void removePolygon( int polygon )
Removes the polygon from the canvas widget.Arguments
- int polygon - Canvas element ID of the polygon.
void removePolygonIndex( int polygon, int num )
Removes the index with the given number from the array of the polygon indices.Arguments
- int polygon - Canvas element ID of the polygon.
- int num - The number of the index in the array of the polygon indices.
void removePolygonPoint( int polygon, int num )
Removes the point of the polygon from the canvas widget.Arguments
- int polygon - Canvas element ID of the polygon.
- int num - Polygon point coordinates.
void removeText( int text )
Removes the text from the canvas widget.Arguments
- int text - Canvas element ID of the text string.
int type( )
WidgetWindow type.Return value
WidgetWindow type identifier.Last update:
14.01.2020
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