Unigine::ShapeSphere Class
Header: | #include <UniginePhysics.h> |
Inherits: | Shape |
ShapeSphere Class
Members
static ShapeSpherePtr create ( )
Constructor. Creates a new sphere with the zero radius.static ShapeSpherePtr create ( float radius )
Constructor. Creates a new sphere with a given radius.Arguments
- float radius - Radius of the sphere in units.
static ShapeSpherePtr create ( const Ptr<Body> & body, float radius )
Constructor. Creates a new sphere with a given radius and adds it to a given body.Arguments
- const Ptr<Body> & body - Body, to which the shape will belong.
- float radius - Radius of the sphere in units.
Ptr<ShapeSphere> cast( const Ptr<Shape> & shape )
Casts a ShapeSphere out of the Shape instance.Arguments
- const Ptr<Shape> & shape - Pointer to Shape.
Return value
Pointer to ShapeSphere.void setRadius( float radius )
Sets a radius of the sphere.Arguments
- float radius - Radius of the sphere, in units.
float getRadius( )
Returns the current radius of the sphere.Return value
Radius of the sphere, in units.void setCenter( const Math::Vec3 & center )
Sets the coordinates of the center of the sphere.Arguments
- const Math::Vec3 & center - Sphere center coordinates.
Math::Vec3 getCenter( )
Returns the current coordinates of the center of the sphere.Return value
Current sphere center coordinates.Last update:
14.01.2020
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