This page has been translated automatically.
Программирование
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

Sector

A sector is a cuboid shaped object that culls all of the objects outside its volume. Sectors usage is very convenient for designing of indoor spaces. Sectors are connected by portals.

See also

Creating a Sector

To create a sector, choose the Add World Sector option in the list of nodes of Editor panel. In the opened creation dialog window specify initial parameters:

A Creation Window
Size The size of the sector's bounding box along the X, Y and Z axes, in units.

After the initial parameters are set, click Ok and place the sector somewhere in the world.

Editing a Sector

In the Sector tab you can adjust the following parameters of the sector:

A Sector tab

Bounding Box Parameters

A set of bounding box parameters:

Size The size of the sector's bounding box along the X, Y and Z axes, in units.
Last update: 03.07.2017
Build: ()