This page has been translated automatically.
Программирование
Fundamentals
Setting Up Development Environment
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

GUI

There are 2 types of the GUI supported by Unigine:

  • Unigine native GUI

The current article describes the native GUI, which includes the following:

General info

Unigine provides flexible Graphic User Interface (GUI), its main features are:

  • Various widgets and containers
  • Dialog windows
  • 3D effects
  • Activation animation
  • Easy skin changing
  • UI files in XML format
  • Localization support
  • True Type fonts support
  • Unicode (UTF8) support
  • IME input support

How to Create GUI Layout

There are 2 ways to create the GUI layout:

By Scripting

To create widgets directly from a script, perform the following steps:

  1. Declare all of the widgets as global variables in the script.
  2. Create the corresponding object for each widget.
  3. Define necessary properties for each object (hight, width, etc.) by using functions of the corresponding GUI-related classes.
  4. Add root widgets to be rendered in the GUI interface via Gui::addChild().
  5. Add children of the root widgets to be rendered in the GUI interface via Gui::addChild().

By Using UI files

To create widgets and describe the layout by using User interface (UI) files, perform the following:

  1. Create *.ui file that describes what widgets should be drawn and how they are laid out (see more details).
  2. Declare root widgets (or containers) as global variables in the script.
  3. Load User interface by using the UserInterface() constructor.
  4. Add root widgets to be rendered in the GUI interface via Gui::addChild().

This is faster and more convenient way to create a GUI.

How to Create Custom GUI Skin

  1. Create all required GUI textures (see details on Skin Layout).
  2. If necessary, create Resource file (RC) where global settings for GUI interface are described.
  3. Use custom skin:
    • If you need to change the system GUI skin (2D GUI), replace files under data/core/gui folder.
    • If ObjectGui or ObjectGuiMesh (that is, monitors positioned in the world) is used, specify a folder with all textures, RC file and the default font in the constructor.
Last update: 03.07.2017
Build: ()