Jump to content

Search the Community

Showing results for tags 'disable'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome to UNIGINE Forums
    • News & Announcements
    • Getting started
  • Development
    • Content Creation
    • World Design
    • Rendering
    • Animation
    • Physics, Navigation and Path Finding
    • UI Systems
    • Sound & Video
    • Editor
    • C++ Programming
    • C# Programming
    • Networking
    • Sim IG (Image Generator)
    • VR Discussions
    • General
  • Improving UNIGINE
    • Documentation
    • Feedback for UNIGINE team
    • Bug Reports
    • Unigine SDK Beta feedback
  • Community
    • Add-on Store (https://store.unigine.com/)
    • Showcase
    • Collaboration
    • Tools, Plugins, Materials & Tutorials
    • General Discussions
  • Legacy
    • UnigineScript

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 4 results

  1. [SOLVED] Skip Shading for ObjectMeshStatic

    Hello, is it possible to disable Shading on a ObjectMeshStatic. I want to use a rendered Texture on it, but it must not be shaded. I already tried to use it as a emission texture in the material but there ist still shading applied to it. Thanks
  2. Particles enable disable by API

    Hi, I try to turn on and off a object particles which I loaded by Unigine::World::get()->loadNode, but nothing happens. The code below will be visited in debug. But particles are still spawning. Unigine::Vector<Unigine::NodePtr> hierarchy; myloadednode->getHierarchy(hierarchy); for (auto & node : hierarchy) { if (node->getType() == Unigine::Node::OBJECT_PARTICLES) { Unigine::ObjectParticlesPtr particle = Unigine::ObjectParticles::cast(node); particle->setNumberPerSpawn(0); particle->setEmitterEnabled(0); } } Did I forget something? Thanks, Sebastian
  3. Tracker enable/disable function doesn't cleanly enable or disable ObjectParticles with Periods/Durations I even tried with putting my ObjectParticles in a DummyNode and enable that -> same result Rebuild scenario: - Take SFX Explosion (one of them) from the library - Add them disabled to the tracker and enable them somewhere in the tracker Explosion will reset every tracker frame where it should be "enabled" Cheers
  4. [SOLVED] Disable Function Keys

    Hey Guys, anyone got a solution for disabling function keys like F1, F3, F6? I locked the console with (console.setLock(1)) but users can still press F6 "F6 — restore the saved state." is executed, how can i disable this? Didn't find any solution for that Greetings Lars
×
×
  • Create New...