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Found 7 results

  1. Hello Unigine Team, First of all , Thanks a lot for 2.15 Community, I Love It :-) Second, Is it possible Making Multiplayer Games in LAN network (Like Game-Net) or Internet Online Games via Unigine 2.15 Community? Third , if Yes. How to Access to Multiplayer Games Library exist for C# Component , and how to access in the Library? Fourth, is exist a tutorial for that? Sincerely Ahmad Karami Bukani
  2. Hello to all ambitious creators! I have been using Unigine for a short time and initially I have to say that it is very pleasant to work with. Unfortunately, I cannot consider myself quite familiar with this engine, so I assume this post, maybe it will help someone in the future. I would like to ask for help in creating a script that would be responsible for the "Sway Effect" of weapon when moving the mouse. I mean the weapon sway smoothly from side to side, and smoothly return to it's default position. It would be nice if someone helped me with it and explained in some way how it works, so that in the future I could understand more easily how it's done. I would like to get the effect of not only changing the position of the weapon from the left to the right and vice versa, but also the effect of rotating around axis (something like that: YouTube Link). I will add that I am interested in the script in the C#. I tried my hand at it (previously I worked in the Unity Engine), but I don't know how to do it in Unigine, unfortunately. ps. I don't use English on a daily basis, I apologize in advance if I have made any linguistic mistakes :P
  3. Augmented reality solutions

    Hi all, I am currently working on a tech demo for Augmented reality using a stereo camera and the HTC VIVE. I'm just wondering if there is a way to take a camera feed from a webcam or similar and overlay it in the world. an ideal setup would be the camera vision, using a green-screen/chroma key for alpha, and the Unigine rendering layered underneath. i would like to render each camera to a different eye on the HTC VIVE, so as to keep 3D perspective. a few solutions that i think would work are 1. An animated texture (using the live video feed) on a plane rendered in front of the individual eyes. 2. Directly layering the rendering in Unigine in order to achieve this goal. Ideally we would like a solution that runs natively within Unigine. Thanks in advance, Lukas
  4. Hi All, I'm working on Streaming a Camera feed into Unigine, and using C# Currently, my camera feeds its information in as a System.Drawing Bitmap file, and i'm wondering how best to convert this to a Unigine Image to display on a WidgetSprite. I have attempted to stream it into a DirectX Texture using the SharpDX libraries, however i have had no luck in doing so thus far. Any suggestions would be appreciated, and if anyone has done something similar, their input would be very informative. Thanks, OffPlanet
  5. Object Based Programming

    Hi all, Is there a way to have a script just attached to one object? Rather than running the entire applications code in one file, i would like to have clean, readable segmented code in different Files Similar to the way that Unity Handles things. Currently the AppWorldLogic is How I've been handling most of my code, by getting a reference to nodes as i need them, however once we move out of the research and prototyping stage, a more organised system would be better, if possible. Thanks, OffPlanet
  6. Hi all, I removed a post earlier, looking for help with GUI WidgetSpriteVideo GUIobjects, but I've since been experimenting and found it's not quite what i'm looking for. I have been following the WidgetSpriteVideo documentation page in C#, however i can't seem to wrap my head around applying shaders other than to world space objects. I've realized i need to use a screen space Gui object rather than world space. The application is to render a webcam view in over the top of Unigine(in Vr so i will need to separate the two cameras per eye for depth) and use a green screen to mask out areas of the webcam to allow the digital scene to come through( IE the user can see their hands in front of them, with Unigine in the background.) My main requirements are: 1. Bring in the video feed from the camera (in OGV format) and stream it to the GUI. 2. Use a chroma-key/shader to mask off and create transparency in the webcam feed. 3. Do this for two separate cameras and have them render to each eye individually.(or technically hide each one from their opposing eye) If anyone can point me towards the documentation to assist with this, or other references or libraries and plugins, I would be very appreciative.
  7. I tried to run the CSharp Demo of D3D11SharpAppForm and I also modified the .config file. But when the application ran at the method of create_context() ( line 108 in D3D11SharpAppForm.cs ) in the class of D3D11SharpAppForm, there is an exception happened in UnigineSharp_x64.dll. I do not know why this exception can be happened? Is this do with my environment? My development environment is Win 8.1 professional version and my Gpu is GTX960M. I also switched another PC and it was running perfectly.
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