Networking

Sockets, packets and so on


45 topics in this forum

  1. [2.11] setSlaveplayer() crash

    • 5 replies
    • 781 views
    • 3 replies
    • 204 views
  2. [SOLVED] Socket Errors C#

    • 6 replies
    • 499 views
  3. Socket class set received data to new variable

    • 3 replies
    • 390 views
  4. Use of second 'host' for environmental control

    • 1 reply
    • 213 views
    • 4 replies
    • 228 views
  5. Creating a node from a component

    • 6 replies
    • 268 views
  6. Particles emitter does not "start" on Master

    • 8 replies
    • 267 views
  7. How to sync FieldAnimation and Particles

    • 3 replies
    • 194 views
  8. GetPlayerMouseDirection in syncker.

    • 3 replies
    • 207 views
  9. Sync for properties ?

    • 2 replies
    • 232 views
  10. Synchronize particle in Slave

    • 1 reply
    • 173 views
  11. [SOLVED] Raw data from socket

    • 2 replies
    • 189 views
  12. Send data to multiple slaves

    • 4 replies
    • 210 views
    • 2 replies
    • 198 views
  13. Get client host and port from socket

    • 2 replies
    • 180 views
  14. Send message to specified client by Socket class

    • 4 replies
    • 305 views
  15. read UDP string

    • 1 reply
    • 366 views
    • 6 replies
    • 287 views
    • 8 replies
    • 403 views
  16. [SOLVED] incorrect onPongReceived() callbacks

    • 2 replies
    • 164 views
    • 4 replies
    • 377 views
    • 1 reply
    • 354 views
  17. socket read

    • 1 reply
    • 239 views
    • 1 reply
    • 232 views