Networking

Sockets, packets and so on


45 topics in this forum

  1. [2.11] setSlaveplayer() crash

    • 5 replies
    • 1.5k views
  2. Detecting slave connection/disconnection

    • 3 replies
    • 341 views
  3. [SOLVED] Socket Errors C#

    • 6 replies
    • 681 views
  4. Socket class set received data to new variable

    • 3 replies
    • 511 views
  5. Use of second 'host' for environmental control

    • 1 reply
    • 315 views
    • 4 replies
    • 365 views
  6. Creating a node from a component

    • 6 replies
    • 438 views
  7. Particles emitter does not "start" on Master

    • 8 replies
    • 451 views
  8. How to sync FieldAnimation and Particles

    • 3 replies
    • 304 views
  9. GetPlayerMouseDirection in syncker.

    • 3 replies
    • 322 views
  10. Sync for properties ?

    • 2 replies
    • 351 views
  11. Synchronize particle in Slave

    • 1 reply
    • 252 views
  12. [SOLVED] Raw data from socket

    • 2 replies
    • 298 views
  13. Send data to multiple slaves

    • 4 replies
    • 346 views
    • 2 replies
    • 312 views
  14. Get client host and port from socket

    • 2 replies
    • 281 views
  15. Send message to specified client by Socket class

    • 4 replies
    • 459 views
  16. read UDP string

    • 1 reply
    • 469 views
    • 6 replies
    • 458 views
    • 8 replies
    • 565 views
  17. [SOLVED] incorrect onPongReceived() callbacks

    • 2 replies
    • 251 views
    • 4 replies
    • 501 views
    • 1 reply
    • 477 views
  18. socket read

    • 1 reply
    • 315 views
    • 1 reply
    • 316 views