Networking

Sockets, packets and so on


46 topics in this forum

  1. PlayerDummy with syncker plugin

    • 3 replies
    • 563 views
  2. [2.11] setSlaveplayer() crash

    • 5 replies
    • 1.7k views
  3. Detecting slave connection/disconnection

    • 3 replies
    • 433 views
  4. [SOLVED] Socket Errors C#

    • 6 replies
    • 830 views
  5. Socket class set received data to new variable

    • 3 replies
    • 609 views
  6. Use of second 'host' for environmental control

    • 1 reply
    • 385 views
    • 4 replies
    • 458 views
  7. Creating a node from a component

    • 6 replies
    • 543 views
  8. Particles emitter does not "start" on Master

    • 8 replies
    • 579 views
  9. How to sync FieldAnimation and Particles

    • 3 replies
    • 388 views
  10. GetPlayerMouseDirection in syncker.

    • 3 replies
    • 400 views
  11. Sync for properties ?

    • 2 replies
    • 426 views
  12. Synchronize particle in Slave

    • 1 reply
    • 313 views
  13. [SOLVED] Raw data from socket

    • 2 replies
    • 374 views
  14. Send data to multiple slaves

    • 4 replies
    • 438 views
    • 2 replies
    • 392 views
  15. Get client host and port from socket

    • 2 replies
    • 358 views
  16. Send message to specified client by Socket class

    • 4 replies
    • 567 views
  17. read UDP string

    • 1 reply
    • 542 views
    • 6 replies
    • 556 views
    • 8 replies
    • 676 views
  18. [SOLVED] incorrect onPongReceived() callbacks

    • 2 replies
    • 323 views
    • 4 replies
    • 583 views
    • 1 reply
    • 532 views
  19. socket read

    • 1 reply
    • 375 views