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Networking

Sockets, packets and so on


48 topics in this forum

    • 1 reply
    • 1.5k views
  1. Cloths and ropes on syncker

    • 1 reply
    • 2k views
  2. PlayerDummy with syncker plugin

    • 3 replies
    • 1.2k views
  3. [2.11] setSlaveplayer() crash

    • 5 replies
    • 2.4k views
  4. Detecting slave connection/disconnection

    • 3 replies
    • 960 views
  5. [SOLVED] Socket Errors C#

    • 6 replies
    • 1.9k views
  6. Socket class set received data to new variable

    • 3 replies
    • 1.2k views
  7. Use of second 'host' for environmental control

    • 1 reply
    • 791 views
    • 4 replies
    • 1k views
  8. Creating a node from a component

    • 6 replies
    • 1.3k views
  9. Particles emitter does not "start" on Master

    • 8 replies
    • 1.3k views
  10. How to sync FieldAnimation and Particles

    • 3 replies
    • 886 views
  11. GetPlayerMouseDirection in syncker.

    • 3 replies
    • 903 views
  12. Sync for properties ?

    • 2 replies
    • 902 views
  13. Synchronize particle in Slave

    • 1 reply
    • 664 views
  14. [SOLVED] Raw data from socket

    • 2 replies
    • 787 views
  15. Send data to multiple slaves

    • 4 replies
    • 971 views
    • 2 replies
    • 822 views
  16. Get client host and port from socket

    • 2 replies
    • 797 views
  17. Send message to specified client by Socket class

    • 4 replies
    • 1.2k views
  18. read UDP string

    • 1 reply
    • 1.1k views
    • 6 replies
    • 1.1k views
    • 8 replies
    • 1.4k views
  19. [SOLVED] incorrect onPongReceived() callbacks

    • 2 replies
    • 712 views
    • 4 replies
    • 1.1k views
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