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  1. Hello everyone, I am a new unigine user that I joined because I was not satisfied with the results offered by unreal engine. I created a project that will use an HTC VIVE pro virtual reality headset, but I can't manage I even downloaded some VR samples that still don't work. Can you help me solve this problem?
  2. Augmented reality solutions

    Hi all, I am currently working on a tech demo for Augmented reality using a stereo camera and the HTC VIVE. I'm just wondering if there is a way to take a camera feed from a webcam or similar and overlay it in the world. an ideal setup would be the camera vision, using a green-screen/chroma key for alpha, and the Unigine rendering layered underneath. i would like to render each camera to a different eye on the HTC VIVE, so as to keep 3D perspective. a few solutions that i think would work are 1. An animated texture (using the live video feed) on a plane rendered in front of the individual eyes. 2. Directly layering the rendering in Unigine in order to achieve this goal. Ideally we would like a solution that runs natively within Unigine. Thanks in advance, Lukas
  3. Capture VR video on FullHD

    Hi, We are triying to capture video VR Full HD video with HTC vives on Unigine. The problem is that we do not know how to capture the video in Full HD, what program or in what way have you captured the VR video that you have posted recently on Youtube? https://www.youtube.com/watch?v=2nAKoOpUInQ Thanks
  4. HTC vive how to change controllers

    Hello Using HTC vive HMD - is it possible to use oculus controllers ? or any custom-made device from steam_vr sensors (https://partner.steamgames.com/vrlicensing), and is there any custom api calls for that devices c#, uscript? any notes, thanks
  5. How to run the HTC Vive?

    hi, I try to do work with htc vive,but while I run the application by visual studio 2015, I can't enter the VR mode, what should i do to enter VR?is any code? thanks!
  6. Hi, all. I am working on a VR/MR project. I had to replace scene image by another image shot by a camera. I was trying creating a custom shader for post-processing to do this. The image on the PC monitor is OK but unfortunately VR headset showed double/overlapped images. e.g. You can take the Post-processing UUSL example provided by Unigine. And add a texture assigned a local picture in the material and then output the RGB color of this texture to replace the scene image in the frag shader. Anyone knows the reason or solution? Please help me find out it. thanks!
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