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TileSetFile Class

This class is used to create a tileset file — the file that keeps data that is based on X and Y indices. The values of X and Y are limited to the integer and can be both positive and negative. The maximum size of the tile is limited to 2Gb. The maximum size of a tileset is limited to the unsigned integer value. Tileset files are stored using the .UTS and .UTSH formats. To unpack the file, use the TilesetFile console tool.

TilesetFile Class

Members


static TilesetFile()

Constructor. Creates a tileset file.

int getNumTiles()

Returns the number of tiles in the tileset file.

Return value

Number of tiles.

long getOffset(int x, int y)

Returns the offset for the tile with specified coordinates.

Arguments

  • int x - X-coordinate value.
  • int y - Y-coordinate value.

Return value

Offset value.

int isOpened()

Returns a value indicating if the tileset file is opened.

Return value

1 if the tileset file is opened; otherwise, 0.

int setTile(int x, int y, ??? byte[] data, int force = 1)

Sets the data of the specified tile by copying from the source buffer.

Arguments

  • int x - X-coordinate value.
  • int y - Y-coordinate value.
  • ??? byte[] data - Source buffer.
  • int force - Force flag.
    • If 1 is specified, the data will be updated immediately.
    • If 0 is specified, the data will be updated only when the flushHeader() method is called.
    Notice
    To improve performance it is recommended to set this flag to 0 to accumulate multiple tile update operations and apply them all at once by calling the flushHeader() method.

Return value

1, if the operation was successful; otherwise, 0.

int getTile(int x, int y, ??? byte[] data)

Copies the data of the specified tile to the destination buffer.

Arguments

  • int x - X-coordinate value.
  • int y - Y-coordinate value.
  • ??? byte[] data - Destination buffer.

Return value

1, if the operation was successful; otherwise, 0.

int getTilePos(int num, int & x, int & y)

Retrieves the coordinates of the tile with a given index and puts them to x and y respectively.

Arguments

  • int num - Tile index.
  • int & x - X-coordinate of the tile.
  • int & y - Y-coordinate of the tile.

Return value

1, if the operation was successful; otherwise, 0.

int getTileSize()

Returns the size of the tile for the tileset file.

Return value

Tile size.

int close()

Closes the tileset file.

Return value

1, if the operation was successful; otherwise, 0.

int createFile(string name, int tile_size)

Creates a tileset file with a given name and tile size.

Arguments

  • string name - File name.
  • int tile_size - Tile size.

Return value

1, if the operation was successful; otherwise, 0.

int flushHeader()

Applies all pending setTile() and removeTile() operations.

Return value

1, if the operation was successful; otherwise, 0.

int hasTile(int x, int y)

Returns a value indicating if there is a tile with the specified coordinates in the file.

Arguments

  • int x - X-coordinate value.
  • int y - Y-coordinate value.

Return value

1, if the file contains the specified tile; otherwise, 0.

int load(string name)

Loads the given tileset file.

Arguments

  • string name - File name.

Return value

1, if the operation was successful; otherwise, 0.

int removeTile(int x, int y, int force = 1)

Removes the tile with specified coordinates from the file.

Arguments

  • int x - X-coordinate value.
  • int y - Y-coordinate value.
  • int force - Force flag.
    • If 1 is specified, the data will be updated immediately.
    • If 0 is specified, the data will be updated only when the flushHeader() method is called.
    Notice
    To improve performance it is recommended to set this flag to 0 to accumulate multiple tile update operations and apply them all at once by calling the flushHeader() method.

Return value

1, if the operation was successful; otherwise, 0.

int TILESET_FILE_CLOSED

Description

The tileset file is closed.

int TILESET_FILE_READING

Description

The system is reading from the tileset class.

int TILESET_FILE_WRITING

Description

The system is writing to the tileset class.
Last update: 2017-12-21
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