TextureRender Class
TextureRender Class
Members
void setColorTexture(int slot, Texture texture)
Sets color texture.Arguments
- int slot - Color texture number.
- Texture texture - Color texture pointer.
void setColorTexture(int slot, Texture texture, int array_slice, int texture_slice, int mip_level)
Arguments
- int slot
- Texture texture
- int array_slice
- int texture_slice
- int mip_level
Texture getColorTexture(int num)
Gets color texture.Arguments
- int num - Color texture number.
Return value
Color texture pointer.int isCompleted()
Checks render texture completed status.Return value
Returns 1 if the render texture is completed.int getDepth()
Returns the render texture depth.Return value
Render texture depth.void setDepthTexture(Texture texture)
Sets depth texture.Arguments
- Texture texture - Depth texture pointer.
void setDepthTexture(Texture texture, int array_slice, int texture_slice, int mip_level)
Arguments
- Texture texture
- int array_slice
- int texture_slice
- int mip_level
Texture getDepthTexture()
Gets depth texture.Return value
Depth texture pointer.int isEnabled()
Checks render texture enabled status.Return value
Returns 1 if the render texture is enabled.int getHeight()
Returns the render texture height.Return value
Render texture height.int getNumFaces()
Returns a number of faces in the texture render.Return value
Number of faces.int getNumLayers()
Returns a number of layers in the texture render.Return value
Number of layers.int getType()
Gets the texture type.Return value
Texture type.string getTypeName()
Gets the texture type name.Return value
Texture type name.int getWidth()
Returns the render texture width.Return value
Render rexture width.void clear()
Clears render texture.TextureRender create()
Render texture constructor.Return value
Pointer to the created render texture.int create2D(int width, int height, int flags = 0)
Creates 2D render texture.Arguments
- int width - Render texture width.
- int height - Render texture height.
- int flags - Render texture flags.
Return value
Returns 1 if the operation was a success; otherwise, 0 is returned.int create2DArray(int width, int height, int num_layers, int flags = 0)
Creates 2D Array render texture.Arguments
- int width - Render texture width.
- int height - Render texture height.
- int num_layers - Render texture layers.
- int flags - Render texture flags.
Return value
Returns 1 if the operation was a success; otherwise, 0 is returned.int create3D(int width, int height, int depth, int flags = 0)
Creates 3D render texture.Arguments
- int width - Render texture width.
- int height - Render texture height.
- int depth - Render texture depth.
- int flags - Render texture flags.
Return value
Returns 1 if the operation was a success; otherwise, 0 is returned.int createCube(int width, int height, int flags = 0)
Creates Cube render texture.Arguments
- int width - Render texture width.
- int height - Render texture height.
- int flags - Render texture flags.
Return value
Returns 1 if the operation was a success; otherwise, 0 is returned.int createCubeArray(int width, int height, int num_layers, int flags = 0)
Creates Cube Array render texture.Arguments
- int width - Render texture width.
- int height - Render texture height.
- int num_layers - Render texture layers.
- int flags - Render texture flags.
Return value
Returns 1 if the operation was a success; otherwise, 0 is returned.void destroy()
Destroys render texture.void disable()
void enable(int flags = 0)
Enables render texture.Arguments
- int flags - Discard flags.
void flush()
Flushes render texture.int TEXTURE_RENDER_COLOR_RGB565
int TEXTURE_RENDER_COLOR_RGBA16F
int TEXTURE_RENDER_COLOR_RGBA8
int TEXTURE_RENDER_DEPTH_16
int TEXTURE_RENDER_DEPTH_24
int TEXTURE_RENDER_DEPTH_24S8
int TEXTURE_RENDER_DISCARD_ALL
int TEXTURE_RENDER_DISCARD_COLOR
int TEXTURE_RENDER_DISCARD_DEPTH
int TEXTURE_RENDER_FILTER_BILINEAR
int TEXTURE_RENDER_FILTER_LINEAR
int TEXTURE_RENDER_FILTER_TRILINEAR
int TEXTURE_RENDER_MULTISAMPLE_16
int TEXTURE_RENDER_MULTISAMPLE_2
int TEXTURE_RENDER_MULTISAMPLE_4
int TEXTURE_RENDER_MULTISAMPLE_8
int TEXTURE_RENDER_TEXTURE_COLOR
int TEXTURE_RENDER_TEXTURE_DEPTH
int TEXTURE_RENDER_TEXTURE_RENDER_2D
int TEXTURE_RENDER_TEXTURE_RENDER_2D_ARRAY
int TEXTURE_RENDER_TEXTURE_RENDER_3D
int TEXTURE_RENDER_TEXTURE_RENDER_CUBE
int TEXTURE_RENDER_TEXTURE_RENDER_CUBE_ARRAY
int TEXTURE_RENDER_USAGE_COMPUTE
int TEXTURE_RENDER_WRAP_REPEAT
Last update: 2017-07-03
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