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Unigine Basics
1. Introduction
2. Managing Virtual Worlds
3. Preparing 3D Models
4. Materials
5. Cameras and Lighting
6. Implementing Application Logic
7. Making Cutscenes and Recording Videos
9. Physics
10. Optimization Basics
11. PROJECT2: First-Person Shooter
12. PROJECT3: Third-Person Cross-Country Arcade Racing Game
13. PROJECT4: VR Application With Simple Interaction
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Building Your Application

Project Build Process

Before distributing your application to users, it needs to be properly built. To create an application executable do the following:

  1. On the Projects tab of the SDK Browser switch Engine version for your project to Release: choose Other Actions → Configure, select Release in the Engine dropdown, and click Update Configuration at the bottom of the configuration window.

  2. Open your project in an IDE by clicking Open Code IDE on your project's card.

  3. The default configuration in Visual Studio is set to Debug, switch it to Release to build the final version to be distributed.

  4. Choose Build → Build Solution to compile your code and create an application executable.

  5. If the build is successful, you're ready to proceed with packing files and configuring the application launcher, in case you have any errors, check the Console for details and fix them.

So, the application is successfully built and we can start packing it!

The information on this page is valid for UNIGINE 2.19.1 SDK.

Last update: 2024-12-13
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