Table of contents: Recent news: 2018-04-26 UNIGINE 2.7: New Voxel GI Solution, Synthetic Terrain Generation, Improved Assets System, Refactored Properties, More Dynamic Environment 2017-12-22 UNIGINE 2.6.1: Improved Multi-Channel Rendering, Runtime Grass Modification, Distributed Terrain Generation, Stabilization 2017-10-20 UNIGINE 2.6: Editor2, Improved Multi-Channel Rendering, Procedural Landscape Generation, VR Template 2017-05-31 UNIGINE 2.5: Screen-Space Ray-Traced Global Illumination, Vector Roads API, Landcover Data Support, Superposition Demo 2017-03-01 UNIGINE 2.4.1: Stabilization, Interactive BIM Demo 2017-02-06 UNIGINE 2.4: New Multi-Layered Volumetric Clouds, New Terrain, Oil Refinery Demo 2016-09-19 UNIGINE 2.3.1: Landscape Optimizations, Compute Shaders Support, Renderer Optimizations 2016-08-05 UNIGINE 2.3: Round Earth, Shoreline, New DoF and GI, HTC Vive Support 2016-04-07 UNIGINE 2.2.1: Orbits Demo, Water Improvements, Oculus CV1, and Bugfixes 2016-03-17 UNIGINE 2.2: New Geometric Water, Unified API, Geodetic Improvements

Faster Downloads for China

Content Delivery Network

Since Internet has very complex structure, access speed to the same server from different parts of the world can vary greatly. We have customers on every continent, so in order to provide better service we have implemented a content delivery network for UNIGINE developers. At the moment you can choose from two server locations (Netherlands and China) in your profile settings of the developers portal.

Most users of the companies from China have been switched to the China server already.