Table of contents: Recent news: 2017-02-06 UNIGINE 2.4: New Multi-Layered Volumetric Clouds, New Terrain, Oil Refinery Demo 2016-09-19 UNIGINE 2.3.1: Landscape Optimizations, Compute Shaders Support, Renderer Optimizations 2016-08-05 UNIGINE 2.3: Round Earth, Shoreline, New DoF and GI, HTC Vive Support 2016-04-07 UNIGINE 2.2.1: Orbits Demo, Water Improvements, Oculus CV1, and Bugfixes 2016-03-17 UNIGINE 2.2: New Geometric Water, Unified API, Geodetic Improvements 2015-12-10 UNIGINE 2.1.1: UUSL Improvements, SDK Browser Usability, and Bugfixes 2015-11-20 UNIGINE 2.1: New Sky, Increased Depth Precision, Improved AA, Optimizations, Bugfixes 2015-10-09 UNIGINE 2.0: Fully Deferred Rendering, TAA, Data Streaming Improvements, Performance Optimizations 2015-06-25 UNIGINE 2.0 Release Candidate: IDE Integration, PBR Improvements, Bugfixes 2015-04-23 UNIGINE 2.0 Beta 2: PBR Support, Renovated SDK Browser, Add-Ons System, Kinect 2 and VRPN

Faster Downloads for China

Content Delivery Network

Since Internet has very complex structure, access speed to the same server from different parts of the world can vary greatly. We have customers on every continent, so in order to provide better service we have implemented a content delivery network for UNIGINE developers. At the moment you can choose from two server locations (Netherlands and China) in your profile settings of the developers portal.

Most users of the companies from China have been switched to the China server already.