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Unigine Basics
1. Introduction
2. Managing Virtual Worlds
3. Preparing 3D Models
4. Materials
5. Cameras and Lighting
6. Implementing Application Logic
7. Making Cutscenes and Recording Videos
8. Preparing Your Project for Release
9. Physics
10. Optimization Basics
11. PROJECT2: First-Person Shooter
12. PROJECT3: Third-Person Cross-Country Arcade Racing Game
13. PROJECT4: VR Application With Simple Interaction

PROJECT3: Third-Person Cross-Country Arcade Racing Game. Introduction

This project will let you learn how to create a simple offroad car driving arcade simulator.

Using the C++ Component System and the built-in physics system, we will create a controlled car that must drive a given track within the predefined time. We will also learn how to create the terrain for the game.

Creating a New Project Using a Template World#

While working on this project, we will use a set of ready-made assets included in the add-on, which we downloaded in Section 6.2.

  1. Create a new empty C++ project. Open the SDK Browser, go to the My Projects tab, and click Create New.
  2. In the window that opens, be sure to select C++ (Visual Studio 2015+) from the API + IDE list and click Create New Project.
  3. Once the new project is created, it will appear on the My Projects tab. Click Open Editor under the created project to open it in UnigineEditor.
  4. Once UnigineEditor is launched, a template world will open where we will start working.

    Select and delete the material_ball node as we won't need it.

  5. Open the folder with the downloaded UNIGINE Course Projects add-on (this was done in Section 6.2).
  6. Drag the UPACKAGE file of the add-on to the data/ folder in the Asset Browser window.
  7. In the Package Manager window, select the data/race folder, click Import Package and wait for the import process to complete.
Last update: 2024-11-06
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