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UNIGINE 基础课程
1. 简介
2. 虚拟世界管理
3. Preparing 3D Models
4. Materials
5. Cameras and Lighting
6. Implementing Application Logic
7. Making Cutscenes and Recording Videos
8. Preparing Your Project for Release
9. Physics
10. Optimization Basics
11. PROJECT2: First-Person Shooter
12. PROJECT3: Third-Person Cross-Country Arcade Racing Game
13. PROJECT4: VR Application With Simple Interaction

Physics

This section will tell you about UNIGINE's built-in physics module, physical bodies, collision detection, joints, and simulation of various physical phenomena.

The information on this page is valid for UNIGINE 2.20 SDK.

Last update: 2024-02-27
Build: ()