This page has been translated automatically.
Программирование
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
High-Level Systems
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine and Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
Rendering-Related Classes
Внимание! Эта версия документация УСТАРЕЛА, поскольку относится к более ранней версии SDK! Пожалуйста, переключитесь на самую актуальную документацию для последней версии SDK.
Внимание! Эта версия документации описывает устаревшую версию SDK, которая больше не поддерживается! Пожалуйста, обновитесь до последней версии SDK.

Volume Box

Volume box is a cuboid shaped volume that can be used to simulate:

  • Fog, haze or mist that hides objects behind it. If boxes with fog intersect, denser fog is created.
  • Clouds or shaped fog.
  • Light shafts from the world light source. For sun beams to fall through windows and other openings, the room should be inside the box.

Volume box with a fog material

Volume box with a fog material on the floor

Volume box with a fog material

Volume box with a fog material

See also

Box Options

Size Length, width and height of the box (in units) along X, Y and Z axes.
Last update: 03.07.2017
Build: ()