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World Trigger

A world trigger is a cuboid shaped object, which fires callbacks when any node (collider or not) gets inside or outside of it.

A World Trigger Affecting Meshes

See also

  • WorldTrigger class to edit world triggers via UnigineScript

Creating a World Trigger

To create a world trigger, choose the Add World Trigger option in the list of nodes of Editor panel. In the creation dialog window, specify initial parameters:

A Creation Window
Touch Specify if the touch mode is enabled for the trigger. With this mode on, the trigger will react to the node by a partial contact. Otherwise, the trigger will react only if the whole bounding box will get inside of it.
Size The size of the trigger's bounding box along the X, Y and Z axes, in units.

After the initial parameters are set, click Ok and place the trigger somewhere in the world.

Editing a World Trigger

In the Trigger tab you can adjust the following parameters of the portal:

A Portal tab
Touch The size of the trigger's bounding box along the X, Y and Z axes, in units.

Bounding Box Parameters

A set of bounding box parameters:

Size Specify if the touch mode is enabled for the trigger. With this mode on, the trigger will react to the node by a partial contact. Otherwise, the trigger will react only if the whole bounding box will get inside of it.

Callbacks

A set of callbacks:

Enter The name of the enter world script callback function.
Leave The name of the leave world script callback function.
Last update: 03.07.2017
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