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Showing results for tags 'simulation'.
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Hello everyone! We're finishing our planet object and would like to hear your thoughts and suggestions on the workflow and functionality. Below you'll find a link on a survey. UNIGINE's Planet Survey
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Hi, I'm working on a naval game with Unigine Community, but I have a question, how can i apply the physics of water in a global water as shown in this video: Thank you very much, Bye.
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Hi there. I've been trying to figure this out and I can't tell if there is Local Fluid Simulation or not. But I know the global mesh of water and stuff is simulated as a 2D grid with point particles positioned in the vertices of the mesh. And I was wondering if it was possible to use Local Fluid Simulation to for example, have a boat fill up with water after getting cracked hull and it starts to sink. Being able to make boats fill with water would be amazing.
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Hello, We have been looking into using the CIGI protocol in Unigine with C#, however there is very little in the documentation on it, and we are unable to use the samples. Is there a demonstration of a CIGI client and potentially a CIGI Server that is available for download for testing and review to better understand it. Thanks in advance, Off Planet Simulation
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Hi all, Just wondering if anyone has had any luck integrating the Vive trackers into Unigine. from what i can tell the SDK doesn't currently support it out of the box, and i'm not entirely sure how best to approach it. My original plan was to import the OpenVR library, and use that, however, it looks like Unigine's Builtin VR Implementation is disagreeing with it. Thanks in advance for any assistance or insight.
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as the topic ,how to set up a framework for simulation ,is there any demo?