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  1. Hello everyone, I have made a few Animated Characters that I want to use in Unigine. I made them using Character Creator and Blender and now want to import them with LODs and Animations into Unigine. This normally works as expected without much issues, but I have now noticed a Problem with the Animations inside Unigine. The Mesh of the Character looks normal but as soon as I load the animation on it, it slightly breaks the model. It feels like some bones on the Rig are slightly offset. I am pretty sure that it is an issue with Unigine since the Animation looks normal inside Blender and the fbx preview. Here an example, Both are in the first frame of their idle animation. It looks normal in Blender, but in Unigine the eye slightly moves outside of the head and the mouth also slightly opens. I have no idea what causes this, I tried different ways of importing the character but nothing worked so far. I am working with Unigine 2.18.0.1 if that helps. Thanks in advance!
  2. Hello everyone, I'm working on projects like.... creation of virtual sets using Unigine Editor. But I'm looking for optimization methods to bring more FPS... Already studies "superposition benchmark" to get know how to optimize.... i got know that in S.positon's used LOD, OCCLUDER... but doesn't work in my project. Moreover, (In "superposition benchmark")It's having lot of probs and high resolution textures but getting excellent FPS but HOW?HOW?HOW?HOW?. I'm wondering to know that... Find attached snapshot of my small project..... with THIS TOPICS.... Please tell me... Guide me...... suggest me.... advice me......... Regards, Mayur patel
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