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Showing results for tags 'FBX'.
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Hi, We are facing a problem when selecting a particular imported FBX model : a memory access violation only on Windows (not tested under Linux), when calling the engine.world.getIntersection method on the loaded object. The problem is also reproducible on the Unigine FBX Importer when we are selecting the model. Alban
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In a 3D match-moving tool, I can create and animate a camera (the tool analyses the footage to derive the 3D position/rotation of the "real world" camera). Then export the animated camera in an FBX file. But I cannot see how to save the animation of the camera for later re-play. Am I missing something simple? I can see the camera animating correctly by sliding the FBX importer "Time" control but there are no files saved by the importer.
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[SOLVED] FBX importer fails when object name contains multiple colons
angus.wood posted a topic in Bug Reports
If an object name in an FBX file is something like Base:Stuff:ObjectName then the importer tool will fail the entire file. The issue is that the importer will try to create a directory called "Base:Stuff" and put "ObjectName" in to it. Since Windows paths cannot contain colons this fails. You need to sanitize your inputs before using them to make directories. -
Hello, I'm new and having problem with your FBX plugin. I tried exporting FBX from old and new version of Lightwave and I couldn't get it to load in your Unigine. (See fbx files below...) *removed* To be precise, I could load it with the "load" button, but I can't do anything else with it. Can anyone help me with this? ps. I can't get to your FBX page either, it said file not found.