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Unigine Basics
1. Introduction
2. Managing Virtual Worlds
3. Preparing 3D Models
4. Materials
5. Cameras and Lighting
6. Implementing Application Logic
7. Making Cutscenes and Recording Videos
9. Physics
10. Optimization Basics
11. PROJECT2: First-Person Shooter
12. PROJECT3: Third-Person Cross-Country Arcade Racing Game
13. PROJECT4: VR Application With Simple Interaction
Warning! This version of documentation is OUTDATED, as it describes an older SDK version! Please switch to the documentation for the latest SDK version.
Warning! This version of documentation describes an old SDK version which is no longer supported! Please upgrade to the latest SDK version.

Automatic Recompilation

Before distributing your application to users, it needs to be built properly. To successfully build a C# Component System based project, it is necessary that all its components have been successfully compiled and initialized. You can make sure that everything is in order while working, because recompilation is performed automatically every time you save changes to the project source code. If your project code has no issues, you will see this message in the Editor.

If the Editor displays a red error message indicating that some of your components were not built, check the Console — the compiler will tell you in detail what is wrong and where.

Last update: 2024-08-16
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