GET UNIGINE Table of contents: Recent news: 2018-12-27 UNIGINE 2.7.3: Major UnigineEditor Update, Properties and Component Systems Upgrade, IG Template, Experimental Road Tool 2018-08-10 UNIGINE 2.7.2: CAD Models Import, Improved Collaboration, Impostors and Terrain Holes 2018-06-03 UNIGINE 2.7.1: Improved Voxel GI, Forced Shaders Compilation, Water Performance Optimizations, Stabilization 2018-04-26 UNIGINE 2.7: New Voxel GI Solution, Synthetic Terrain Generation, Improved Assets System, Refactored Properties, More Dynamic Environment 2017-12-22 UNIGINE 2.6.1: Improved Multi-Channel Rendering, Runtime Grass Modification, Distributed Terrain Generation, Stabilization 2017-10-20 UNIGINE 2.6: Editor2, Improved Multi-Channel Rendering, Procedural Landscape Generation, VR Template 2017-05-31 UNIGINE 2.5: Screen-Space Ray-Traced Global Illumination, Vector Roads API, Landcover Data Support, Superposition Demo 2017-03-01 UNIGINE 2.4.1: Stabilization, Interactive BIM Demo 2017-02-06 UNIGINE 2.4: New Multi-Layered Volumetric Clouds, New Terrain, Oil Refinery Demo 2016-09-19 UNIGINE 2.3.1: Landscape Optimizations, Compute Shaders Support, Renderer Optimizations

More render optimizations and "1% per day" campaign

First of all, here is an another screenshot from our unannounced Unigine-based project, which is the main concern of our art department these days (by the way, it contains 64 square kilometers of terrain):
Terrain

What's new:

  • Terrain optimizations.
  • No performance drop if there is an invisible water in the scene.
  • Occlusion queries for smart culling.
  • Fixed overlighting of impostors and reflections.
  • Alpha-testing + anti-aliasing now works correctly on DirectX 10.1 capable hardware.
  • Added anti-aliasing support for scattering pass for DirectX 10 hardware.
  • Removed Oren-Nayar shaders due to increased compexity of material system.
  • Support of mouse scroll in EditLine and SpinBox widgets.
  • LODs for particles (particle count reduces with the distance).
  • Optimized light scattering.
  • A special "destroy" method of containers in UnigineScript for memory cleanup without direct call of a destructor.
  • Fixed Image crashes on float and half images in rare cases.
  • Grass performance optimizations.
  • Fixed crash of ResourceEditor if config file missing.
  • UnigineEditor now works more intelligent with textures, there is no need in ImageDDS tool for ordinary cases.
  • Scene validator in UnigineEditor.
  • Added "How to..." section in the manual, which will be useful for artists.

You can see antialiasing improvement by yourself:No AA,4xAA on DX 10.0, and4xAA on DX 10.1.

We have launched a"1% per day" discount campaign: every single day before November, 30 gives you 1% discount on licensing Unigine (or you lose 1%, if you are waiting), so you can get a fully-capable license with 60% discount, if you are on time!

Next:

Hotfixes