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Unigine Basics
1. Introduction
2. Managing Virtual Worlds
3. Preparing 3D Models
4. Materials
5. Cameras and Lighting
6. Implementing Application Logic
7. Making Cutscenes and Recording Videos
9. Physics
10. Optimization Basics
11. PROJECT2: First-Person Shooter
12. PROJECT3: Third-Person Cross-Country Arcade Racing Game
13. PROJECT4: VR Application With Simple Interaction
注意! 这个版本的文档是过时的,因为它描述了一个较老的SDK版本!请切换到最新SDK版本的文档。
注意! 这个版本的文档描述了一个不再受支持的旧SDK版本!请升级到最新的SDK版本。

Automatic Recompilation

Before distributing your application to users, it needs to be built properly. To successfully build a C# Component System based project, it is necessary that all its components have been successfully compiled and initialized. You can make sure that everything is in order while working, because recompilation is performed automatically every time you save changes to the project source code. If your project code has no issues, you will see this message in the Editor.

If the Editor displays a red error message indicating that some of your components were not built, check the Console — the compiler will tell you in detail what is wrong and where.

Last update: 2024-08-16
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