fmaslofski Posted May 25, 2018 Share Posted May 25, 2018 Hello, ive been trying to import a test mesh from blender with a simple animation. the model part is no problem, but when it comes to animation i can even get the animation panel to show up using collada, but nothing moves. After reading some posts here it seems its not supported, but those threads are old, so i wanted to verify this. Link to comment
silent Posted May 28, 2018 Share Posted May 28, 2018 Hi, Only bone-based (skinned) animation is supported currently. How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
fmaslofski Posted May 28, 2018 Author Share Posted May 28, 2018 i did try to use bones with weight paint but it didnt work either Link to comment
silent Posted May 28, 2018 Share Posted May 28, 2018 Could you please send us your exported FBX with bones and original blender file - we would love to check what is going wrong? Thanks! How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
fmaslofski Posted May 28, 2018 Author Share Posted May 28, 2018 anim test blender unigine.rar Link to comment
fmaslofski Posted May 28, 2018 Author Share Posted May 28, 2018 hmm, not sure what changed but the fbx 6.1 file started to work Link to comment
silent Posted May 29, 2018 Share Posted May 29, 2018 That's strange :) Anyway, you can find fixed .blend and fbx file in attachment Thanks! anim_test_fixed.zip How to submit a good bug report --- FTP server for test scenes and user uploads: ftp://files.unigine.com user: upload password: 6xYkd6vLYWjpW6SN Link to comment
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