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  1. Hey, I have a Problem with Lights and Voxel Probes. I want to add a light inside a tunnel and bake it with a VoxelProbe so that I can hide it at large distances to safe performance. I recreated the Problem in an empty scene with all default settings. Now the Problem is that it seems like the VoxelProbes dont really interact with Projected lights. The Voxel spheres are very dark and without the light visible its very hard to see any light at all. I tried a lot of different settings and nothings seems to work except bumping up the light intensity to a very high number and that makes the light itself way too bright. - Scene with active lights and voxel probe (how it should look) - Scene without light and only voxel probe (how it looks now, way too dark with barely any light) - closeup of voxels at the wall near the light I dont really know any solution and if I maybe forget something simple in the setting. Help is greatly appriciated, thanks in advance!
  2. We would really like to see voxel cone traced lighting as a lighting option in Unigine. A single developer has been able to add it into Unity, so i assume its not a huge amount of work. Im sure a lot of people in the Unigine community would appreciated it.
  3. We are currently looking for a C++ programmer to help with, project based, freelance coding. We would ideally like someone who is familiar with the Unigine C++ API. All work, milestones and payments will be conducted through elance.com. Here is a link to our post: https://www.elance.com/job/42276114/proposals?eventId=170789117 No need to sign up for elance unless you have been selected for the job. Please email me with any relevant work experience. This current need will be to pass .LIB files through the Unigine C++ API to create a voxel world in the Unigine engine. All voxel code has been created and works perfectly in a custom written OpenGl renderer. We now need that code to render through Unigine. All tech, code, gfx etc will be under a strict NDA. Please email me a quote as we are looking for the best applicant with the best price for miscellaneous long-term projects. Please read over the elance post for a general description of what we are looking for. Thank you, Mann Made Games. ________________________________________________________________________________ EDIT - Elance cuts off part of our posting if you're not signed in. Here is the entire post: This could become a long term relationship - PM me for specific details concerning this immediate $500-$1000 project! Project will require an NDA. Title: C++ Game Programmer We need an exceptional C++ programmer for our Game Development department! The ideal candidate will have a demonstrated track record of high performance and teamwork, passion for games, and the ability to work for a dynamic, fast-paced team. The C++ Game Programmer will work with our team remotely in the development of our newest game on the PC platform. The ideal candidate will have strong analytical and troubleshooting skills; fluency in coding, algorithms, and systems design; solid communication skills; and a desire to solve complex problems of varying scale. Responsibilities may include: -Create and modify our game using Unigine's C++ API, DirectX, OpenGL and variety of other tools -Work with artists and sound engineers to incorporate assets into games -Quickly prototype new game concepts -Write software to calculate game statistics -Participate in Skype meetings relating to designing system architecture Requirements: Bachelor's degree (or equal experience) Proficient in C++ OpenGL - DirectX a plus Game programming experience a plus Good written and oral communication a MUST. We are always looking for great talent. We appreciate your interest in joining our team. Only applicants who meet the requirements of this position will be considered. We are looking for self-starters who can see technical projects through and communicate results. To be considered, please include any links to GitHub projects, blog posts, or similar relevant sources.
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