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Showing results for tags 'vive'.
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Hello, I am trying to make a simple door in VR with the HTC VIVE, I have looked at all the documentation and I have looked at the VR demo called Foxhole. I'm supposed to have everything right anymore but when it comes to launching it it gives an assertion failed, I have made a debug of the errors and it doesn't have any more I can see. Can anyone tell me how to make a simple door? :( Thank you very much.
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Hello, Not sure if it's a bug or a misunderstanding on my side, but I can't use the HTC Vive; During startup of the VR sample, I get this message in the console: ---- Plugins ---- Loading "AppVive_double_x64.dll"... Unable to init VR runtime: Interface Not Found (105) The Vive itself is correctly installed and can be used with the HTC demo app. I just selected "Options/Stereo 3D=HTC Vive", then run Demo/VR Template. What am I missing? Thanks.
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Hi all, I am currently working on a tech demo for Augmented reality using a stereo camera and the HTC VIVE. I'm just wondering if there is a way to take a camera feed from a webcam or similar and overlay it in the world. an ideal setup would be the camera vision, using a green-screen/chroma key for alpha, and the Unigine rendering layered underneath. i would like to render each camera to a different eye on the HTC VIVE, so as to keep 3D perspective. a few solutions that i think would work are 1. An animated texture (using the live video feed) on a plane rendered in front of the individual eyes. 2. Directly layering the rendering in Unigine in order to achieve this goal. Ideally we would like a solution that runs natively within Unigine. Thanks in advance, Lukas
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Hi, We are triying to capture video VR Full HD video with HTC vives on Unigine. The problem is that we do not know how to capture the video in Full HD, what program or in what way have you captured the VR video that you have posted recently on Youtube? https://www.youtube.com/watch?v=2nAKoOpUInQ Thanks
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Hello Using HTC vive HMD - is it possible to use oculus controllers ? or any custom-made device from steam_vr sensors (https://partner.steamgames.com/vrlicensing), and is there any custom api calls for that devices c#, uscript? any notes, thanks
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Hello VR in 2.5 are working for me. when I switch SDK to 2.6 or 2.6.1, at samples->UnigineScript->APP->app_oculus_00 and app_vive_00 runs with black screen + fps text same with VR template in log 09:20:33 Loading "AppVive_x64.dll"... 09:20:33 Unable to init VR runtime: Interface Not Found (105) how this can be fixed? wrong dll?
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Hi all, Just wondering if anyone has had any luck integrating the Vive trackers into Unigine. from what i can tell the SDK doesn't currently support it out of the box, and i'm not entirely sure how best to approach it. My original plan was to import the OpenVR library, and use that, however, it looks like Unigine's Builtin VR Implementation is disagreeing with it. Thanks in advance for any assistance or insight.
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hi, I try to do work with htc vive,but while I run the application by visual studio 2015, I can't enter the VR mode, what should i do to enter VR?is any code? thanks!
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Hey there, I'm evaluating Unigine right now for use in VR. Do you have prefabs built for teleporting around large scenes like the Oil Refinery or Port Las Angeles, or do devs have to build all of that from scratch? Thanks! A.