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  1. Есть ли в Unigine возможность использовать в качестве разных текстурных карт каналы одного файла? Например есть файл (RGBA8). В материале RGB - Diffuse, A - Specular. In-english: Is it possible in Unigine to use as texture maps of different channels of a file? For example there is a file (RGBA8). In material RGB - Diffuse, A - Specular.
  2. [SOLVED] Full-bright reflection issue

    Hi All ! We've just noticed a strange behavior using the 'mesh_reflection_cube_base' material: the reflected parts are always full-bright and are not affected by the light. Well to be precise, the reflected parts are sensitive to the specular but they are not darkened when no light hit the surface. Here is a screenshot showing the issue: As you can see, there is one face of the building receiving some light (on the right) and the other one receiving no light (on the left) and therefore should be completely dark. In order to have reflection activated only on windows, we are using a reflection mask texture which is actually put into the specular texture slot (yeah, the shader works like that) which may be part of the problem actually. Another screenshot, this one has been taken with all lights disabled: Does anyone have run into the same issue? I guess the solution is to put the hands into the shader code? Thanks a lot guys for your feedback ! Aless
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