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  1. Добрый день! Пытаюсь собрать lmap из сгенерированных карт высот. Есть несколько не понятных моментов. Как рассчитать высоту? Например при разрешении в 0.25 m/p получится чуть больше пол метра? Есть ли возможность менять высоту тайлов по Z координатной оси? Или же карту можно разрезать как то по другому, чтобы работать с высотой? Что модифицирует scale factor для высот? С Уважением Константин.
  2. Hi all, I'm using Unigine 2.7.1. I've realized button background is not scaled when a custom height is set. This doesn't happen with button width. With the following code... <?xml version="1.0" encoding="utf-8"?> <ui version="1.0"> <vbox name="root_vbx" space_y="8"> <font size="45" face="fonts/opensans-regular.ttf" voffset="4"> <button width="644" height="83"> <text align="center" rich="1">BUTTON <font face="fonts/opensans-light.ttf">1</font></text> </button> <button width="644"> <text align="center" rich="1">BUTTON <font face="fonts/opensans-light.ttf">2</font></text> </button> <button width="644"> <text align="center" rich="1">BUTTON <font face="fonts/opensans-light.ttf">3</font></text> </button> <button width="644"> <text align="center" rich="1">BUTTON <font face="fonts/opensans-light.ttf">4</font></text> </button> </font> </vbox> </ui> I get this visual result: The space is taken into account, but the button image is not resized to fill this space. Regards.
  3. [SOLVED] Billboard tree height issue

    When using grass based impostors, there's a problem with the height of the billboards. When changing the size, the billboards scale from the center, not the bottom. Here's an example. This is tree billboard that has been added to the world as part of a grass object. It's height is set to 30 meters. Notice the red lines marking the top and bottom. This is a shot of the same tree with it's height set to 10 meters. The bottom of the billboard shifts upward dramatically. The problem here is that the billboards are meant to seamlessly replace WorldClutter objects (like trees) at a distance, but the scaling behavior of the impostors is different than the scaling behavior of WorldClutter objects. This also renders the min/max height function unusable, because if the trees have any height variation, most of the billboards will be floating above the ground.
  4. I'm in the process of migrating our Unigine 1 world and assets to Unigine 2, but I've run into a snag. I've made a lot of adjustments to the terrain from within Unigine, so I need to export the height map for import into Unigine 2. The problem is that it immediately crashes when I click the height map export button. Is there a workaround for this, or a way to import my Unigine 1 terrain into Unigine 2?
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