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Showing results for tags 'fps'.
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Hello, I am using Unigine 2.6.1, I want to optimize the simulation by setting a maximum FPS. I find some answers here but for Unigine version >2.6, I have tried all of them but nothing works : - The parameter "render_max_fps" : I set it to a low value, but it doesn't affect the simulation. - The parameter "video_refresh" (when "video_vsync" = 1) : I also set it to a low value, but nothing change. Should these parameters also work for version 2.6.1 ? Is there another setting avalaible in version 2.6.1 to set the maximum FPS ? Thanks
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Hello everyone, I'm working on projects like.... creation of virtual sets using Unigine Editor. But I'm looking for optimization methods to bring more FPS... Already studies "superposition benchmark" to get know how to optimize.... i got know that in S.positon's used LOD, OCCLUDER... but doesn't work in my project. Moreover, (In "superposition benchmark")It's having lot of probs and high resolution textures but getting excellent FPS but HOW?HOW?HOW?HOW?. I'm wondering to know that... Find attached snapshot of my small project..... with THIS TOPICS.... Please tell me... Guide me...... suggest me.... advice me......... Regards, Mayur patel
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Подскажите пожалуйста, из-за чего больше просядет fps: из-за кучи мешей в мире или из-за той же кучи мешей, оформленных как ренференсный нод? Например, нужно сделать железную дорогу, есть 4 варианта рельс в конструкторе, из которого они и собираются. Есть ли разница в нагрузке, если собирать железнодорожные линии из мешей или из референсных нодов. Надеюсь объяснила понятно.
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Hello Unigine folk! I have a question regarding the Unigine engine and scripting it. I have animations that play at 25fps, there are 750 frames of animation in the sequence I am using and I wish to set the games fps value to 25. Currently in the top right of my viewport it says that the game is running between 28-32fps, which is great, apart from the fact that my animations don't run at that frame rate. I have 750 frames of animation and yet when I "log.message" the amount of frames that are played from the start of the animation sequence to the end of it, then the amount comes to 952 frames. This is not correct and the client I am working for requires very precise camera cuts and animation sequence changes that rely on the game being run at 25fps. Can anyone please help me with this issue? I have experimented with setting FTime and IFps but I have had no success! Any help would be greatly appreciated, thanks you in advance =) Tom.S EDIT: Sorry, I forgot to add that I'm using Tracker Files in my project too, not sure if that makes any difference. The min_time is set to 0, the max_time is set to 30 and the unit_time is set to 1!
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Hello, I am looking to form a team to develop a game within Unigine. I require artists and coders. I myself am an expert coder.
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Scratch base game logic source code of UnigineScript for FPS type game
alexander.zubov posted a topic in UnigineScript
Is there a base scratch code for FPS type game? I remember Unigine started adding some stuff for various scratch code bases, but I can't check since my support got cut off. Thank you.