Jump to content

Search the Community

Showing results for tags 'example'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Welcome to UNIGINE Forums
    • News & Announcements
    • Getting started
  • Development
    • Content Creation
    • World Design
    • Rendering
    • Animation
    • Physics, Navigation and Path Finding
    • UI Systems
    • Sound & Video
    • Editor
    • C++ Programming
    • C# Programming
    • Networking
    • Sim IG (Image Generator)
    • VR Discussions
    • General
  • Improving UNIGINE
    • Documentation
    • Feedback for UNIGINE team
    • Bug Reports
    • Unigine SDK Beta feedback
  • Community
    • Add-on Store (https://store.unigine.com/)
    • Showcase
    • Collaboration
    • Tools, Plugins, Materials & Tutorials
    • General Discussions
  • Legacy
    • UnigineScript

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Found 3 results

  1. Basic example UI component

    Hi, I have been working on C# component for UI. Just finished translating the Unigine::Widgets::Window example from Uniginescript to C# in the OpenGameMenu() function. So I thought to share my result and thought. The widget system has some good things to it and I easily see it becoming a great system. - I can’t wait to see wat I’m able to do with the floating UI’s (next step) That being said it needs some TLC. - More C# examples (in the documentation) and some corrections in the docs. - Alignment and overlapping could use a upgrade. - A actual component set or UI designer So here you are able to find my component GameUI.csv0.1 to get started quickly. Features - @ developers comments - It is able to add, remap default key and mouse bindings. - It handles the mouse state. - Able to close the app. - And gives an example of a lot of widgets, resizing, Widget Calllbacks. Known issues. - Not able to add checkbox to menubox PS: I’m a beginner so don’t take everything to seriously. And coding advise is welcome
  2. Hi the Unigine Community, Amazing app, I am pretty amazed of all the possibilities you offer ! I tried to look for a similar subject on this forum but couldn't find anything related I have this game in mind for ages about a medieval time and when I saw your video of "Heaven Benchmark" I found it was so close that I wander if it is possible to start from this architecture... and change things from the already made off scenary ? Youtube - Unigine Heaven Benchmark 4.0 (originally released in 2009) Thanks for creating the world of tomorrow, Hibonaparte from France
  3. [SOLVED] Simple XML example

    Hello, I`m currently struggling to create an actual working prototype of a working XML parser due to a lack of examples in documentation. Can anybody provide a few lines of code just to parse a simple XML file with the file itself, please?
×
×
  • Create New...