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  1. I create a new C# project. I press play, the build fails with 1 error. This does not happen on another machine I use. I tried: Installing .NET 6 SDK, as well as 7. Installing Mono. Installing .NET Core 3. Restarting. Creating another project. Reinstalling the engine. Why is it even looking for this?: Unable to find fallback package folder 'C:\Users\Max\AppData\Roaming\Godot\mono\GodotNuGetFallbackFolder' Any help would be appreciated. Here is the full error text: Running ' dotnet build -c Debug --no-restore C:/Users/Max/Desktop/Unigine/unigine_project/unigine_project.csproj ' command MSBuild version 17.7.1+971bf70db for .NET C:\Program Files\dotnet\sdk\7.0.400\Sdks\Microsoft.NET.Sdk\targets\Microsoft.PackageDependencyResolution.targets(266,5): error MSB4018: The "ResolvePackageAssets" task failed unexpectedly. [C:\Users\Max\Desktop\Unigine\unigine_project\unigine_project.csproj] C:\Program Files\dotnet\sdk\7.0.400\Sdks\Microsoft.NET.Sdk\targets\Microsoft.PackageDependencyResolution.targets(266,5): error MSB4018: NuGet.Packaging.Core.PackagingException: Unable to find fallback package folder 'C:\Users\Max\AppData\Roaming\Godot\mono\GodotNuGetFallbackFolder'. [C:\Users\Max\Desktop\Unigine\unigine_project\unigine_project.csproj] C:\Program Files\dotnet\sdk\7.0.400\Sdks\Microsoft.NET.Sdk\targets\Microsoft.PackageDependencyResolution.targets(266,5): error MSB4018: at NuGet.Packaging.FallbackPackagePathResolver..ctor(String userPackageFolder, IEnumerable`1 fallbackPackageFolders) [C:\Users\Max\Desktop\Unigine\unigine_project\unigine_project.csproj] C:\Program Files\dotnet\sdk\7.0.400\Sdks\Microsoft.NET.Sdk\targets\Microsoft.PackageDependencyResolution.targets(266,5): error MSB4018: at Microsoft.NET.Build.Tasks.NuGetPackageResolver.CreateResolver(IEnumerable`1 packageFolders) [C:\Users\Max\Desktop\Unigine\unigine_project\unigine_project.csproj] C:\Program Files\dotnet\sdk\7.0.400\Sdks\Microsoft.NET.Sdk\targets\Microsoft.PackageDependencyResolution.targets(266,5): error MSB4018: at Microsoft.NET.Build.Tasks.ResolvePackageAssets.CacheWriter..ctor(ResolvePackageAssets task) [C:\Users\Max\Desktop\Unigine\unigine_project\unigine_project.csproj] C:\Program Files\dotnet\sdk\7.0.400\Sdks\Microsoft.NET.Sdk\targets\Microsoft.PackageDependencyResolution.targets(266,5): error MSB4018: at Microsoft.NET.Build.Tasks.ResolvePackageAssets.CacheReader.CreateReaderFromDisk(ResolvePackageAssets task, Byte[] settingsHash) [C:\Users\Max\Desktop\Unigine\unigine_project\unigine_project.csproj] C:\Program Files\dotnet\sdk\7.0.400\Sdks\Microsoft.NET.Sdk\targets\Microsoft.PackageDependencyResolution.targets(266,5): error MSB4018: at Microsoft.NET.Build.Tasks.ResolvePackageAssets.CacheReader..ctor(ResolvePackageAssets task) [C:\Users\Max\Desktop\Unigine\unigine_project\unigine_project.csproj] C:\Program Files\dotnet\sdk\7.0.400\Sdks\Microsoft.NET.Sdk\targets\Microsoft.PackageDependencyResolution.targets(266,5): error MSB4018: at Microsoft.NET.Build.Tasks.ResolvePackageAssets.ReadItemGroups() [C:\Users\Max\Desktop\Unigine\unigine_project\unigine_project.csproj] C:\Program Files\dotnet\sdk\7.0.400\Sdks\Microsoft.NET.Sdk\targets\Microsoft.PackageDependencyResolution.targets(266,5): error MSB4018: at Microsoft.NET.Build.Tasks.ResolvePackageAssets.ExecuteCore() [C:\Users\Max\Desktop\Unigine\unigine_project\unigine_project.csproj] C:\Program Files\dotnet\sdk\7.0.400\Sdks\Microsoft.NET.Sdk\targets\Microsoft.PackageDependencyResolution.targets(266,5): error MSB4018: at Microsoft.NET.Build.Tasks.TaskBase.Execute() [C:\Users\Max\Desktop\Unigine\unigine_project\unigine_project.csproj] C:\Program Files\dotnet\sdk\7.0.400\Sdks\Microsoft.NET.Sdk\targets\Microsoft.PackageDependencyResolution.targets(266,5): error MSB4018: at Microsoft.Build.BackEnd.TaskExecutionHost.Microsoft.Build.BackEnd.ITaskExecutionHost.Execute() [C:\Users\Max\Desktop\Unigine\unigine_project\unigine_project.csproj] C:\Program Files\dotnet\sdk\7.0.400\Sdks\Microsoft.NET.Sdk\targets\Microsoft.PackageDependencyResolution.targets(266,5): error MSB4018: at Microsoft.Build.BackEnd.TaskBuilder.ExecuteInstantiatedTask(ITaskExecutionHost taskExecutionHost, TaskLoggingContext taskLoggingContext, TaskHost taskHost, ItemBucket bucket, TaskExecutionMode howToExecuteTask) [C:\Users\Max\Desktop\Unigine\unigine_project\unigine_project.csproj] Build FAILED. C:\Program Files\dotnet\sdk\7.0.400\Sdks\Microsoft.NET.Sdk\targets\Microsoft.PackageDependencyResolution.targets(266,5): error MSB4018: The "ResolvePackageAssets" task failed unexpectedly. [C:\Users\Max\Desktop\Unigine\unigine_project\unigine_project.csproj] C:\Program Files\dotnet\sdk\7.0.400\Sdks\Microsoft.NET.Sdk\targets\Microsoft.PackageDependencyResolution.targets(266,5): error MSB4018: NuGet.Packaging.Core.PackagingException: Unable to find fallback package folder 'C:\Users\Max\AppData\Roaming\Godot\mono\GodotNuGetFallbackFolder'. [C:\Users\Max\Desktop\Unigine\unigine_project\unigine_project.csproj] C:\Program Files\dotnet\sdk\7.0.400\Sdks\Microsoft.NET.Sdk\targets\Microsoft.PackageDependencyResolution.targets(266,5): error MSB4018: at NuGet.Packaging.FallbackPackagePathResolver..ctor(String userPackageFolder, IEnumerable`1 fallbackPackageFolders) [C:\Users\Max\Desktop\Unigine\unigine_project\unigine_project.csproj] C:\Program Files\dotnet\sdk\7.0.400\Sdks\Microsoft.NET.Sdk\targets\Microsoft.PackageDependencyResolution.targets(266,5): error MSB4018: at Microsoft.NET.Build.Tasks.NuGetPackageResolver.CreateResolver(IEnumerable`1 packageFolders) [C:\Users\Max\Desktop\Unigine\unigine_project\unigine_project.csproj] C:\Program Files\dotnet\sdk\7.0.400\Sdks\Microsoft.NET.Sdk\targets\Microsoft.PackageDependencyResolution.targets(266,5): error MSB4018: at Microsoft.NET.Build.Tasks.ResolvePackageAssets.CacheWriter..ctor(ResolvePackageAssets task) [C:\Users\Max\Desktop\Unigine\unigine_project\unigine_project.csproj] C:\Program Files\dotnet\sdk\7.0.400\Sdks\Microsoft.NET.Sdk\targets\Microsoft.PackageDependencyResolution.targets(266,5): error MSB4018: at Microsoft.NET.Build.Tasks.ResolvePackageAssets.CacheReader.CreateReaderFromDisk(ResolvePackageAssets task, Byte[] settingsHash) [C:\Users\Max\Desktop\Unigine\unigine_project\unigine_project.csproj] C:\Program Files\dotnet\sdk\7.0.400\Sdks\Microsoft.NET.Sdk\targets\Microsoft.PackageDependencyResolution.targets(266,5): error MSB4018: at Microsoft.NET.Build.Tasks.ResolvePackageAssets.CacheReader..ctor(ResolvePackageAssets task) [C:\Users\Max\Desktop\Unigine\unigine_project\unigine_project.csproj] C:\Program Files\dotnet\sdk\7.0.400\Sdks\Microsoft.NET.Sdk\targets\Microsoft.PackageDependencyResolution.targets(266,5): error MSB4018: at Microsoft.NET.Build.Tasks.ResolvePackageAssets.ReadItemGroups() [C:\Users\Max\Desktop\Unigine\unigine_project\unigine_project.csproj] C:\Program Files\dotnet\sdk\7.0.400\Sdks\Microsoft.NET.Sdk\targets\Microsoft.PackageDependencyResolution.targets(266,5): error MSB4018: at Microsoft.NET.Build.Tasks.ResolvePackageAssets.ExecuteCore() [C:\Users\Max\Desktop\Unigine\unigine_project\unigine_project.csproj] C:\Program Files\dotnet\sdk\7.0.400\Sdks\Microsoft.NET.Sdk\targets\Microsoft.PackageDependencyResolution.targets(266,5): error MSB4018: at Microsoft.NET.Build.Tasks.TaskBase.Execute() [C:\Users\Max\Desktop\Unigine\unigine_project\unigine_project.csproj] C:\Program Files\dotnet\sdk\7.0.400\Sdks\Microsoft.NET.Sdk\targets\Microsoft.PackageDependencyResolution.targets(266,5): error MSB4018: at Microsoft.Build.BackEnd.TaskExecutionHost.Microsoft.Build.BackEnd.ITaskExecutionHost.Execute() [C:\Users\Max\Desktop\Unigine\unigine_project\unigine_project.csproj] C:\Program Files\dotnet\sdk\7.0.400\Sdks\Microsoft.NET.Sdk\targets\Microsoft.PackageDependencyResolution.targets(266,5): error MSB4018: at Microsoft.Build.BackEnd.TaskBuilder.ExecuteInstantiatedTask(ITaskExecutionHost taskExecutionHost, TaskLoggingContext taskLoggingContext, TaskHost taskHost, ItemBucket bucket, TaskExecutionMode howToExecuteTask) [C:\Users\Max\Desktop\Unigine\unigine_project\unigine_project.csproj] 0 Warning(s) 1 Error(s) Time Elapsed 00:00:00.54
  2. Hi the Unigine Community, Amazing app, I am pretty amazed of all the possibilities you offer ! I tried to look for a similar subject on this forum but couldn't find anything related I have this game in mind for ages about a medieval time and when I saw your video of "Heaven Benchmark" I found it was so close that I wander if it is possible to start from this architecture... and change things from the already made off scenary ? Youtube - Unigine Heaven Benchmark 4.0 (originally released in 2009) Thanks for creating the world of tomorrow, Hibonaparte from France
  3. Reproduction Steps If you have installed Visual Studio version 9.0 and 10.0, when you generate Unigine dll in 64 bits, the resulting file depends on MSVCR90.DLL instead of MSVCR100.DLL (most recent version). This doesn't happen with 32 bits version. Possible Fix Modify scons_x64.bat as follows: ... set VCVARS=%VS110COMNTOOLS%..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat if exist "%VCVARS%" ( call "%VCVARS%" goto vs_ok ) set VCVARS=%VS100COMNTOOLS%..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat if exist "%VCVARS%" ( call "%VCVARS%" goto vs_ok ) set VCVARS=%VS90COMNTOOLS%..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat if exist "%VCVARS%" ( call "%VCVARS%" goto vs_ok ) set SETENV=%WINSDK71_DIR%\bin\SetEnv.cmd if exist "%SETENV%" ( call "%SETENV%" /x64 goto vs_ok ) set SETENV=D:\Microsoft\Microsoft SDKs\Windows\v7.1\Bin\SetEnv.cmd if exist "%SETENV%" ( call "%SETENV%" /x64 goto vs_ok ) ...
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