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  1. Hello to all ambitious creators! I have been using Unigine for a short time and initially I have to say that it is very pleasant to work with. Unfortunately, I cannot consider myself quite familiar with this engine, so I assume this post, maybe it will help someone in the future. I would like to ask for help in creating a script that would be responsible for the "Sway Effect" of weapon when moving the mouse. I mean the weapon sway smoothly from side to side, and smoothly return to it's default position. It would be nice if someone helped me with it and explained in some way how it works, so that in the future I could understand more easily how it's done. I would like to get the effect of not only changing the position of the weapon from the left to the right and vice versa, but also the effect of rotating around axis (something like that: YouTube Link). I will add that I am interested in the script in the C#. I tried my hand at it (previously I worked in the Unity Engine), but I don't know how to do it in Unigine, unfortunately. ps. I don't use English on a daily basis, I apologize in advance if I have made any linguistic mistakes :P
  2. Effect Volume incorrect shading

    Hello, The shading of effect volumes is incorrect when then camera just enters the volume. See attached pictures (0.png = camera just outside, 1.png = camera just inside). I was trying to use a volume to simulate ground fog over a pond. This issue leads to a strong visual change when the camera enters or leaves the volume perpendiculary, and creates a "split screen" effect when the camera enters/leaves tangently.
  3. [SOLVED] Emitter problem

    Particle emitter does not follow the bone that it is attached to. The effect plays normally but when the bone is moved it stays still. It worked fine before we applied engine update (unigine-sdk-2011-11-11). Previous unigine sdk version that we used was unigine-sdk-2011-01-17. Does anyone know what changes to particles system made between these versions could cause the problem? As an example I attached an archive with animated mesh and not working emitter. test.rar
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