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UnigineScript

Scripting


721 topics in this forum

  1. Determining terrain type in specific point

    • 6 replies
    • 1.6k views
  2. class Pawn - some problems

    • 3 replies
    • 807 views
    • 0 replies
    • 497 views
  3. WorldTrigger Problem/Question

    • 2 replies
    • 783 views
  4. Using ::lerp for quaternoions

    • 1 reply
    • 779 views
  5. Global transform matrix to local and back

    • 0 replies
    • 775 views
  6. Namespace function overloading

    • 2 replies
    • 753 views
  7. [SOLVED] iterate xml childs

    • 6 replies
    • 1.2k views
    • 3 replies
    • 879 views
  8. [SOLVED] Remove node from editor with all children

    • 15 replies
    • 2.5k views
  9. Object property access while game init

    • 2 replies
    • 684 views
    • 1 reply
    • 893 views
  10. Using rotation() function

    • 3 replies
    • 951 views
  11. PlayerActor controls in jump state

    • 8 replies
    • 1.4k views
  12. Variable::mod(): bad operands double and double

    • 3 replies
    • 765 views
  13. PlayerActor setMinThetaAngle / setMaxThetaAngle

    • 2 replies
    • 675 views
  14. detecting mouse button up

    • 1 reply
    • 625 views
  15. How get selected nodes list in Editor

    • 4 replies
    • 970 views
  16. Divide editor and game logic

    • 2 replies
    • 676 views
    • 2 replies
    • 663 views
  17. PlayerActor camera offset

    • 3 replies
    • 1k views
  18. support table similar in lua?

    • 9 replies
    • 1.6k views
  19. automatic number type conversion

    • 2 replies
    • 676 views
  20. instance is Class - C++/Unigine-script analog

    • 5 replies
    • 996 views
  21. Trigger pointer in Trigger callbacks

    • 6 replies
    • 1.1k views
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