Bugs hunting
2008-07-02
Fixed bugs:
- More accurate parallax mapping on 'high' profile.
- Fixed ObjectWater polygons doubling after cloning.
- Fixed match() for patterns with '*'.
- Fixed call of user class methods with arguments in UnigineScript.
- Correct work of garbage collector with inherited classes in UnigineScript.
- Correct work of 'hidden' flag for all types of GUI containers.
- No more artifacts of ObjectWater in underwater mode.
- Fixed handling of '(' ')' '{' '}' symbols in UnigineScript.
- Fixed node cloning dialog in UnigineEditor.
New features:
- Saving debugger's history between sessions.
- Added xml->isChild() function in UnigineScript.
- ObjectTerrain can be edited and saved by means of scripts.
- Improved brushes window in TerrainEditor.
- Introduced 'Pair' and 'Triple' containers in UnigineScript.
- Clean-up of UnigineEditor.
- Removed alpha channel support from NormalCombiner.
- Cubic filtering for lightmaps on 'high' setting profile.
- New strget() and strset() functions in UnigineScript.
- Updated a lot of articles in reference manual, added UnigineScript debugger documentation (see 'Programming / UnigineScript / Script Debugging').
- Added WorlTrigger support in UnigineEditor.
- Improved editing of vec3/vec4/mask parameters in material editor of UnigineEditor (double-click on them to edit).
- Added 'Place here' (move to the camera) and 'Place manually' (place on a surface, right-click switch normal binding, mouse scroll adjusts height) buttons in Nodes window of UnigineEditor.
- Support of material's parameters copy-paste in UnigineEditor.
- Dynamical node info visualization feature in UnigineEditor (Tools -> Interface -> Dynamic info).
The hunting was fruitful, almost all of the bugs were discovered during work on our internal Unigine-based projects, which are a kind of sandbox for us.
Следующая:
Introducing hierarchy of node properties
Предыдущая:
MegaUpdate (c) Frustum